Object meshs splitted in several parts ...

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teknofreek
Licensed Customer
Posts: 92
Joined: Mon Apr 12, 2010 12:27 am

Hi, as to the single mesh thing..
Yes, afaik, there is a problem with Carrara's obj export. I use Carrara 7.2pro and have the same thing happen a lot with complex "poser" content, not sure why yet, but it does. Without going into detail, there seems to be an issue with sub mesh /group referencing in the obj file. BTW if you use solely "in-carrara" primitives, it doesn't seem to happen ?? (very limited testing tho..)

As to multiple duplicate shaders, Carrara 7.2pro, not sure about C7 std or previous versions, has a feature under Edit - Remove unused masters - consolidate shaders.. which will assist in reducing the amount of shader duplication. Unfortunately due to the current limitation (imho) on obj out of C, its a bit of an issue..
:(

If you need to get the model into Octane and its poser based, try Daz Studio, I use DS3 advanced, not sure if the std free version has obj exp, but certainly apart from quite material complex models it does a good job in faithfully referencing the materials in the mtl file and collating the maps etc for obj..
nfortunately as to my knowledge there is no consolidate material/shader feature in DS..
Hope this helps.
:)
TF
Win 10 Pro 64bit, AMD 1950X 3.6 Ghz, Gigabyte AorusG7 X399 MB, 1x GTX 680 1x GTX 770 mainboard, 4x GTX660ti external, 32 GB onboard mem
Nvidia drivers 388.59
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Look again :)
These are the settings I use in Daz Studio.
Image

And got this

http://refractivesoftware.com/forum/vie ... f=5&t=1536

Image
Win 11 64GB | NVIDIA RTX3060 12GB
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