Displacement mapping please.
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- Phantom107
 
- Posts: 686
 - Joined: Tue Jul 24, 2012 11:31 am
 - Location: The Netherlands
 
Totally daydreaming here, but it is totally possible for me to make a function in Phantom Scatter to create displaced geometry out of a flat triangle and a displacement texture. Maybe that could be a solution?
            
			
									
						
							Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
			
						Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- justavisitor
 
- Posts: 242
 - Joined: Sat Oct 05, 2013 5:34 pm
 
Just thought this was worth a bump...
            
			
									
						
							Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
			
						- linvanchene
 
- Posts: 783
 - Joined: Mon Mar 25, 2013 10:58 pm
 - Location: Switzerland
 
edited and removed by user
            
			
													
					Last edited by linvanchene on Fri Sep 05, 2014 2:54 am, edited 1 time in total.
									
			
						
										
						Not only worth a bump, it's worth a displacement ...linvanchene wrote:It is worth a bump.justavisitor wrote:Just thought this was worth a bump...
+1
- - -
And once you have figured out how to implement displacement mapping please provide us with an
Octane Render plugin for E-on Vue.![]()
After you spoiled me with the Octane Render interactive live preview it has become such a drag to work in e-on vue having to wait seemingly a lifetime until a small preview area renders.
- justavisitor
 
- Posts: 242
 - Joined: Sat Oct 05, 2013 5:34 pm
 
I knew there was a joke in it somewhere. 
            
			
									
						
							Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
			
						- xxdanbrowne
 
- Posts: 503
 - Joined: Wed Feb 06, 2013 2:38 am
 
Are you sure that's normal?justavisitor wrote:I knew there was a joke in it somewhere.
Nowhere in the article does it say that cuda supports Displacement. The article is from 2005 and talks about the new DX-shaders capability of tessellating geometry. Sorry but Cuda is one thing, DX is another.
            
			
									
						
							Windows 8 | i7 930 | 20GB Ram | 2x580 GTX 1500MB | Octane 1.1
			
						- Andygraph3D
 
- Posts: 268
 - Joined: Wed Mar 20, 2013 7:25 pm
 
https://developer.nvidia.com/content/gp ... -functions
http://www.nvidia.com/content/siggraph/ ... L_CUDA.pdf
OpenGL And CUDA-Based Tessellation (from SIGGRAPH 2011) http://www.youtube.com/watch?v=o0KfgFswNyk
            
			
									
						
										
						http://www.nvidia.com/content/siggraph/ ... L_CUDA.pdf
OpenGL And CUDA-Based Tessellation (from SIGGRAPH 2011) http://www.youtube.com/watch?v=o0KfgFswNyk