Mix material with alpha problems

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Bulwerk
Licensed Customer
Posts: 236
Joined: Sun Aug 01, 2010 8:04 pm

I think I have come across a bug.

It appears that when using a mix material with an opacity matte (in my case pine needles on a tree) the Z-Depth does not read through that material.

Is there a setting I am missing? or does this have to do with the background?
Notice that some trees needles appear correct, i checked and those are the ones with a single material.

See images for example
Z-Depth with mix materials
Z-Depth with mix materials
RGBA with mix materials
RGBA with mix materials
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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i have checked and you're right. Octane loses alpha channel effect on mixmaterial for z-depth buffer.
I'll report this
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
Bulwerk
Licensed Customer
Posts: 236
Joined: Sun Aug 01, 2010 8:04 pm

Thanks aoktar!

This fix would have some compositing work i am doing allot more accurate and easy.
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