
REDSPEC SSS
Moderator: face_off
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Glad I could be of help. 

RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
Very interesting thread, I spent a lot of time reading the discussion and finally I found the velvet node trial to make photorealistic human skin shader. I agree SSS is very important, but (maybe I am wrong) only at special parts of our body, like ears, nose, fingers and genitals.
I am looking for solving the problem of short, mainly light colour, little hair on our body. This what I see, specially on well taken photos with interesting lightning. Only one time I found interesting and realistic render like this:

Look at doll's chest, left shoulder or left lick, where the light is balancing between shadow and sharp light. This little hair decide about realistic character of this shader.
Few months ago I asked JPayne about, he answered me: body hair are part of shader, hair at body contour are postworked in PS (like headhair).
I was looking many times how to make node responsible for these small light hair on body, but lost the hope. Maybe someone of You knows the answer.
I think it is worth to looking the skin with velvet effect for good looking whole body renders, but for close-ups more realistic are bodyhair.
All the best for You, Friends.
I am looking for solving the problem of short, mainly light colour, little hair on our body. This what I see, specially on well taken photos with interesting lightning. Only one time I found interesting and realistic render like this:

Look at doll's chest, left shoulder or left lick, where the light is balancing between shadow and sharp light. This little hair decide about realistic character of this shader.
Few months ago I asked JPayne about, he answered me: body hair are part of shader, hair at body contour are postworked in PS (like headhair).
I was looking many times how to make node responsible for these small light hair on body, but lost the hope. Maybe someone of You knows the answer.
I think it is worth to looking the skin with velvet effect for good looking whole body renders, but for close-ups more realistic are bodyhair.
All the best for You, Friends.
If you get Zbrush.. its as easy as ever..
RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
I love Jpaine's work.. i asked him once how he does it and he says that he has years of experience with postwork ect.. The effect he gets is all about skill and time... Zbrush tho makes life easy for us .. not so skilled peeps 

RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
And yet.... though in the above example, though he has the glancing light down and the "peach fuzz" looks amazing, I'd have to say there is something missing from the face. It looks good, but good as in good artwork. It doesn't look real.
Some of your renders, on the other hand wilt look 100% real.
Some of your renders, on the other hand wilt look 100% real.
@ Witpapier - thank You for Your kind answer, this is true answer for my problem, not new skin shader as was mentioned by JPayne. I was really sure there is one magic node, responsible for hair/fur as I see now. Infact, probably with ZBrush, Maya, 3Dmax whole our life would be more simple
.
At least I know how can I spend the next 7 hundred bucks

At least I know how can I spend the next 7 hundred bucks

[quote="xxdanbrowne"]And yet.... though in the above example, though he has the glancing light down and the "peach fuzz" looks amazing, I'd have to say there is something missing from the face. It looks good, but good as in good artwork. It doesn't look real.
Some of your renders, on the other hand wilt look 100%
Thanx
Some of your renders, on the other hand wilt look 100%
Thanx

RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
Its a pleasure, when you get Zbrush, let me know and ill take you through the steps.Sinuhe wrote:@ Witpapier - thank You for Your kind answer, this is true answer for my problem, not new skin shader as was mentioned by JPayne. I was really sure there is one magic node, responsible for hair/fur as I see now. Infact, probably with ZBrush, Maya, 3Dmax whole our life would be more simple.
At least I know how can I spend the next 7 hundred bucks
RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
- SiliconAya
- Posts: 176
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
Wow that looks amazing, certainly a step up from the velvet effect for close up images.
I've had ZBrush for years, but I'm still a total noob with it, custom morphs is about as far as I can go so far, I'd love to know how to do this.
I've had ZBrush for years, but I'm still a total noob with it, custom morphs is about as far as I can go so far, I'd love to know how to do this.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
plasticWitpapier wrote:If you get Zbrush.. its as easy as ever..
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093