Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!

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smicha
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Great!
We're waiting for the killer :)
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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steveps3
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Killer sounds.... killer!!!

I completely agree that function should come first. Hang on, I am still thinking about killer. You have my mind racing with what it could be :)
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
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Phantom107
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Haha, I said "might". ;) Not sure if it's possible in the first place. I'll be experimenting!

-------------------

BETA 4 is now released!

LOG

1. Fixed a problem in the CSV formatting; CSV can now be imported back into programs like ArchiCAD Octane plugin.
2. Increased decimal precision on CSV exports to 0.000000000 (9 decimals)
3. Discovered that the ArchiCAD OBJ can export wrong vertex normals. This can cause the scatter to go wrong, and the lighting to go wrong in Octane. This issue is with the ArchiCAD OBJ exporter and beyond my control.
4. Fixed an issue where it would crash due to incorrect data in Heron's formula. I suspect the problem is with the data in the OBJ but I took preventive measures.
5. Fixed default normals when faces have no normal assigned.
6. Fixed issue with reading 'f x x x' and 'f x x x x' OBJ data.
7. Made updates to the manual, including a per-triangle mode tutorial.

You can now turn this:

Image

Into this:

Image

:D

-------------------

I've put some of your results in the first post. ;)
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steveps3
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This really is a brilliant tool. I'm really looking forward to seeing what it can do over the new couple of days.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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steveps3
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I've got a small problem, can I email you a .obj?
Last edited by steveps3 on Wed Sep 11, 2013 5:47 am, edited 1 time in total.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
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Phantom107
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Looks like it doesn't recognise this specific OBJ formatting. Check your e-mail!

edit, it works perfectly when I try it here in BETA 4.0. Are you using the latest version?

edit 2, BETA 4.1 released, Autodesk Revit OBJs should now also work (tested with terrain).
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smicha
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If anyone encounters problems with running Phantom Scatter Compute.exe please install SERVICE PACK 1 for Microsoft Visual C++ 2010 Redistributable Package (x64)

http://www.microsoft.com/en-us/download ... x?id=13523
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Phantom107
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It has come to my attention that there are multiple people that get the error 'Cannot initialize software'. This problem is being looked at! Thanks for reporting.

I think the BETA has gone great so far. Lots of testing being done and lots of problems solved. :D

Soon I will do a redesign of the software but I am not sure yet just how radical this will be. I am looking for future features and that probably requires a different approach in some areas.

How would you guys like it if the programs become combined into one? Any other suggestions?
scottbroad
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Combine Programs - Yes Please !!
Clive Broadhurst

Win 10-64bit, i7-3770K, 16Gb, GTX970
Revit 2015, Blender
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steveps3
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Combining the two programs really is the logical step to take. Compute really isn't worth having as a separate program.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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