Roadmap

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DAZ Studio (Export Script Plugin developed by Tugpsx; Integrated Plugin maintained by Paul Kinnane)

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Re: Roadmap

Postby t_3 » Sun Sep 08, 2013 7:55 pm

t_3 Sun Sep 08, 2013 7:55 pm
linvanchene wrote:- I will be able to keyframe light emitting materials to produce scenes with flickering or color changing lights in animations.

like this?
test_gif.gif
needs to be clicked...
The obvious is that which is never seen until someone expresses it simply

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Re: Roadmap

Postby rjandron » Mon Sep 09, 2013 12:39 am

rjandron Mon Sep 09, 2013 12:39 am
t_3 wrote:
linvanchene wrote:- I will be able to keyframe light emitting materials to produce scenes with flickering or color changing lights in animations.

like this?
test_gif.gif
needs to be clicked...


Yes. Just like that.

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Re: Roadmap

Postby linvanchene » Mon Sep 09, 2013 5:23 am

linvanchene Mon Sep 09, 2013 5:23 am
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:52 am, edited 1 time in total.
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Re: Roadmap

Postby t_3 » Mon Sep 09, 2013 5:31 am

t_3 Mon Sep 09, 2013 5:31 am
linvanchene wrote:Was that done by keyframing the postprocessing effect "bloom"?

Or was it done by changing the "Power" of the light while keeping the "bloom" constant?

the latter - but keyframing will support any octane parameter anyway; i.e. the strange noise on the sidwalk was done by keyframing a marble node...
The obvious is that which is never seen until someone expresses it simply

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Re: Roadmap

Postby linvanchene » Mon Sep 09, 2013 5:44 am

linvanchene Mon Sep 09, 2013 5:44 am
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:53 am, edited 1 time in total.
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Re: Roadmap

Postby 3dmania » Thu Sep 12, 2013 3:29 pm

3dmania Thu Sep 12, 2013 3:29 pm
Hello T_3

Can you please give me an update when the next update to the plugin will be released?
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Re: Roadmap

Postby larsmidnatt » Thu Sep 12, 2013 9:34 pm

larsmidnatt Thu Sep 12, 2013 9:34 pm
yeah the existing bugs are project killers and cause hours worth of lost work. very limited in what i can do while the issues persist.

patience is a virtue and all that, but its September already.
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Re: Roadmap

Postby birdovous » Fri Sep 13, 2013 2:10 pm

birdovous Fri Sep 13, 2013 2:10 pm
larsmidnatt wrote:yeah the existing bugs are project killers and cause hours worth of lost work. very limited in what i can do while the issues persist.

patience is a virtue and all that, but its September already.

Where can I sign this?

But then again, while not working on any projects due to the crashes and material unlinking stuff I can finally test the Titan in games. So far it was sitting in the computer as secondary card and it was dedicated to octane only. :D
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Re: Roadmap

Postby jimgale » Fri Sep 13, 2013 10:36 pm

jimgale Fri Sep 13, 2013 10:36 pm
I too am REALLY hoping for something soon - more to try new things available with 1.20. Really looking for a 'fix' (the endorphin type) that comes with 'another update.'
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Re: Roadmap

Postby badmilk69 » Sat Sep 14, 2013 1:21 pm

badmilk69 Sat Sep 14, 2013 1:21 pm
Cmon guys four months waiting its not that long! :D :) ;) :( :o :evil:
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