Filtershaderreplacement with Octaneshaders

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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useruser
Licensed Customer
Posts: 142
Joined: Wed Jun 02, 2010 9:37 pm

hello everybody,
is it possible to desaturate a hdri inside a texturenviroment with octaneshaders? i tried this with an octane-colorcorrectionshader but there is no option for decrease/increase the colorintensity.
thanks in advance! :)
oli
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi,

No the color correction does not have saturation.
I think the only option at this stage is to use a mix texture.
Load the HDRI into both the texture inputs, but make one of them a float type (making it gray scale).
Use the amount slider to "dial in" as much of the colored image as you want. IE: the amount slider will give you full color, through to full gray scale.

Thanks
Chris.
useruser
Licensed Customer
Posts: 142
Joined: Wed Jun 02, 2010 9:37 pm

works perfect
thank you! :)

Image
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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