Untitled Still Life 01

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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Untitled non-commercial still life experiment.

4000px, 3DSMax/Octane Plugin. 2 key lights, 1 emitter, PMC. 40,000 samples. Pure Octane, border in PS.

Free 3D scanned model from Ten24.
Wood texture from Mayang Texures.

best,
O
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2 key lights, 1 emitter, PMC. 40,000 samples. Pure Octane, border in PS.
2 key lights, 1 emitter, PMC. 40,000 samples. Pure Octane, border in PS.
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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smicha
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Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

I would increase depth of field (larger aperture value) to get entire skull sharper.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Olitech
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Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

smicha wrote:I would increase depth of field (larger aperture value) to get entire skull sharper.
I've been back and forth on this. I tried an original version with the entire skull in focus, however I found it much less interesting.

The focus became the skull and not the noodle.

Of course, this is a very subjective opinion on my part, and I really appreciate this critique!

Thank you Smicha!

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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