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DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

4.6 stable (or at least not a nominated beta release) (4.6.0.18) does not seem to have this problem.
badmilk69
Licensed Customer
Posts: 122
Joined: Sat Sep 03, 2011 4:24 am

t_3! any news? its been a while since may 31 :D
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3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

Yeah,

I have nearly given up hope on a update. Still have the crashes and waiting desperately for material import and export
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

3dmania wrote:Yeah,

I have nearly given up hope on a update. Still have the crashes and waiting desperately for material import and export
i can only say that i have not given up working on it. so i spend as much time as i can to get done what needs to be done, but i won't release something until 99.9% of the past problems are sorted out. as i've stated earlier this means writing lots of parts nearly from scratch, to get rid of insufficient code. or in other words: i haven't come that far to let this thing pass away in shame. definitely not.

that this wasn't the plan (of course) is another thing, but for some reason it is just necessary.

ps: i'm nearly done with the nge and general node display and will give a short update around today evening...
The obvious is that which is never seen until someone expresses it simply

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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

so here some info about the most noticeable fixes and features for the nge/node display:

- strangenesses with selections when clicking nodes (or due to deletes, mat unlinking, ...)
- external value nodes correctly inherit min/max values
- drag&drop access to other materials/used nodes (= no need to switch mats and use copy&paste)
- pins now show also if there is an internal node (by being painted full/empty - just like in the standalone)
- problems with completely disconnected nodes (causing problems on load)
- problems with syncing values/structure updates between nge and main mat tab
- problems with transformation nodes (transform/rotation/scale)
- problems when the root node (= mesh pin) is disconnected and the material gets unlinked at the same time (this was one reason for subsequent link problems in the main mat tab)

plus image preview for materials and single nodes - the latter with life updates when changing values:
OcDS_mat_preview.png
OcDS_nge_preview1.png
note: the idea behind placing the preview directly underneath a selected node is, that it saves scrolling and clicks vs. having it expandable somewhere in the editing pane (it moves with the node btw). it also allows to quickly click through a chain of nodes and immediately see how they affect each other. finally (imo) such a preview usually serves as a rather rough control for things like overall color, contrast, saturation, inversion, etc.; thus it shouldn't hurt if it isn't 100% visible all the time. let's see how it works out in practical editing...
OcDS_nge_preview2.png
The obvious is that which is never seen until someone expresses it simply

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SimonJM
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Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Looking and sounding good :)
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birdovous
Licensed Customer
Posts: 155
Joined: Tue Jul 23, 2013 5:33 pm

Well... I see just one problem with it... And that is that it is not released yet :D

Looking forward to it... the constantly unlinking materials sometimes leading to a crash are giving me headaches. :(
Birdovous
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sqjam
Licensed Customer
Posts: 20
Joined: Tue Apr 09, 2013 3:37 pm

Мy basic problems with OcDS -
1. ability merge scenes (often they crash after load)
2. ability change parameters together in same time for more than one material (as in DS mat editor)
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linvanchene
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Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:50 am, edited 1 time in total.
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

linvanchene wrote:My basic wishes for the next update is that after all this waiting:

Absolute Top Priority and desperately (!!!) needed:

- I will be able to keyframe important Octane Paramters of the camera like focus, focal length and exposure in animations

- - -

Would help a lot to improve the quality of scenes:

- There maybe will be a smart focus tracking solution like "always focus on the right eye" for animations

- I will be able to keyframe light emitting materials to produce scenes with flickering or color changing lights in animations.

- I will be able to use volumetric light

- - -

Well that is just my wishlist as a heads up what is expected after all this waiting.
No pressure at all...
:mrgreen:

- - -

Update / Edit:
Added priorities to give an indication of importance

To put it different:
- Not being able to save materials not being able to merge scenes are inconveniant but I can work around it.

BUT

- I cannot work around missing features that are needed to create animations and higher quality scenes that are just not included at all
I fully endorse your animation update proposals. I use animation a lot and while Octane his improved my renders a great deal I would still like to have more control over cameras and lighting.
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