Skin Rendering

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hibingo
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tonysculptor wrote:This is a complex material (4 layered materials) so I would expect it to be slow. On my next project I will work on a simpler, more performance friendly version. Below are my render settings...
Thanks for that :D

By the way, have I mentioned you're a material rockstar! This has to be one of the best skin materials I've had the pleasure to work with.

Thanks for the education.
tonysculptor
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@gordonrobb: Could you post an image of your material network? The only time I've seen it go dark is when I used spotlights with too little power.
Tony Reynolds

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gordonrobb
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Tony

Think it was just a lighting problem. I managed to get it to look very good.

I have started to transfer it into LW - it's by far the most complicated thing I've did in Nodes :) But I think I've done it.
ScreenClip.png
I now need to go through checking everything as it looks a lot more like a wax work than it did in Standalone.

Can I ask a couple of questions? I'm having to set the colour to gamma of 1 to get it to look right, is that right?
There's a dermis diffuse mix that is defaulted to 0, when should I use that?

Think that's all for now. Thanks very much for your work on this. It is awesome.
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tonysculptor
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It does seem that I had to lower my gamma to get it right. I know that's not linear workflow proper, but its more bout the visuals. If it looks waxy, then adjust the scale settings for back scatter. Make it higher. Also, try lowering the epidermis power and see if that helps.
Tony Reynolds

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gordonrobb
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Just been doing that. Unfortunatley, the scales are different between standalone and LW, rendering a shot now. Going to leave it to cook while I go for a run.
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gordonrobb
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Think I've got it. This is rendered in LW. Happy with it.
Attachments
SkinLW.jpg
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UnCommonGrafx
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Gordonrobb,
That is awfully nice!

umm...you gonna share? (You knew it was coming...)

Thanks to you both for the sharing of your knowledge.

Edit: I see the logic of renaming the nodes: much easier to follow Tony's flow. Very interesting.
Last edited by UnCommonGrafx on Wed Sep 04, 2013 10:03 pm, edited 1 time in total.
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face_off
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Looks fantastic! Is there a way to mask out some of the glossy from his eyebrows by using the texturemap as a mask?
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xxdanbrowne
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Holy crap Gordon: that render is the bomb!

Tony: you are a freaking genius!
UnCommonGrafx
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Ya know, I got curious and rebuilt it based on the picture you shared, Gordonrobb. I will look at what the left bottom nodes are but I have to say: even as a half-built node, on my part, this is some amazing thinking going on.

Considering I've done nothing to the nodes, no changes to speak of, and it still reacts/looks/feels like it does.

Very nice, Tony. So, you are a Texturing Rockstar.;GordonRobb, you one helluva roadie...?
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