Is it a 3dsmax 2014 issue that my vram runs full just while working on multiple scenes (even without rendering).
My scenario:
I work on multiple scenes. 144 to name it. They are all the same. Same textures, models, just the size of some parts are a bit different. It is for a shop configurator.
Mostly I open up a previous scene, copy in a part, change its with, resave, open the next one.
Now after 10-15 scens already 5GB/6GB are full.
I observed the same while rendering a batch of scenes over-night. At the morning my vra was nearly full although the scenes share the same assets.
Any technical crack here who can explain a bit? Is it memory leak in Octane or what is it?
VRam runs full.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- Andreas.visjon
- Posts: 61
- Joined: Tue Oct 02, 2012 7:35 pm
- Location: Ingolstadt / Torino
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"vram runs full just while working on multiple scenes (even without rendering)."
Hi,
i think its a problem of 3dsMax. But I didnt find anything in the Area-Forum.
Some ideas:
- install new graphics driver
- maybe the nitros-viewport cause the problem, try to change the display driver inside 3dsMax, Direct3D or OpenGL
Hi,
i think its a problem of 3dsMax. But I didnt find anything in the Area-Forum.
Some ideas:
- install new graphics driver
- maybe the nitros-viewport cause the problem, try to change the display driver inside 3dsMax, Direct3D or OpenGL
_________________
Win7 Prof | MSI X99S SLI Krait Edition | Geforce GTX980 4GB | 5820K | 16GB
Win7 Prof | MSI X99S SLI Krait Edition | Geforce GTX980 4GB | 5820K | 16GB
Nitrous is freaking fast and I never want to work without it.
But my nightly rendering started and what a surprise: I disabled it and the VRAM stays at 2GB since six scenes now. Will see tomorrow.
So the bottom line is to restart 3dmax from time to time while in production but disable nitrous for rendering multiple files.
But my nightly rendering started and what a surprise: I disabled it and the VRAM stays at 2GB since six scenes now. Will see tomorrow.
So the bottom line is to restart 3dmax from time to time while in production but disable nitrous for rendering multiple files.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
yup, i saw this issue too... just log out win session, restart max and all vram is here ready to use. But when using only secondary card, all vram is alway available, so maybe it's a problem of cache or something by the main card... 

After rendering the night it is interesting:
-Vram of cards only raised by 500MB.
-But system Ram is at 20.5GB this morning. This time it runs full with all the scene loading. But not an issue because I have plenty of it.
And most users won't render such a lot of scenes at once I guess.
-Vram of cards only raised by 500MB.
-But system Ram is at 20.5GB this morning. This time it runs full with all the scene loading. But not an issue because I have plenty of it.
And most users won't render such a lot of scenes at once I guess.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2