Crashing while adding .obj

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Pauls
Licensed Customer
Posts: 37
Joined: Fri May 07, 2010 1:41 pm

Just got the demo going with a new 260 card. Installed all correct (from readme) cuda drivers - the interface loads and everything is fine until I 'add' an .obj. It goes through the motions of loading it in and then the error dialog comes up telling me it is closing down.

I can add a material and the material ball loads and allows me to move, rotate and zoom with no issues.

Not sure what to do.

I added an .obj scene from Rhino export and also a 'benchmark'? scene from here.

Running 32 bit XP with all SRs.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

do the demosuite scenes work ? (you can download them on the demo download page).

if they do, you're model is probably too large for a 32bit process to voxelise.
octane needs a lot of system memory to efficiently build a compact representation of the data to upload to the GPU.

one thing you could try is use the adress extension trick, this gives you a bit more memory for use on a 32bit system:
http://wiki.mcneel.com/rhino/memoryincrease

In the end, if you're serious about using octane, i'd recommend upgrading to a x64 version of windows, which does'nt suffer from a small per process limit.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Pauls
Licensed Customer
Posts: 37
Joined: Fri May 07, 2010 1:41 pm

Thanks.

The demo scenes work great! I exported the .obj from Rhino and then once imported through Modo 'then' added....seems fine now. The previous .obj direct from Rhino was only a cube and a sphere so was very small memory-wise. Hopefully all of the Modo objs will work just fine.

Looks like a great rendering app...well done on creating this!
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Pauls wrote:Thanks.

The demo scenes work great! I exported the .obj from Rhino and then once imported through Modo 'then' added....seems fine now. The previous .obj direct from Rhino was only a cube and a sphere so was very small memory-wise. Hopefully all of the Modo objs will work just fine.

Looks like a great rendering app...well done on creating this!
2.1 (current) is not compatible with OBJ's exported via rhino.
they use some specific syntax.
we're working on fixing this in the upcoming beta 2.2 release.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Pauls
Licensed Customer
Posts: 37
Joined: Fri May 07, 2010 1:41 pm

Thanks for your help.

I love this render....I'm sold!!

Order has been placed!:-)
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SamPage
Licensed Customer
Posts: 132
Joined: Mon May 10, 2010 8:56 pm
Location: Burbank, CA

As I use Rhino, am in the same boat in that I can't try Octane with my geometry, but I don't have Modo (or other software) to use as a go between. Where can I download the demo scenes to try? When I downloaded the renderer, I looked in its install directory (C:\Program Files\Refractive Software\Octane Render Demo 1.021 x64), but don't see them in there, and I don't see them on the download page.

Thanks,
Sam
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB
SurfingAlien
Licensed Customer
Posts: 355
Joined: Thu Jan 21, 2010 12:05 am
Location: Italy

SamPage wrote:Where can I download the demo scenes to try?
http://www.refractivesoftware.com/downloads.html, first of the list.

cheers,
A
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
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If you are looking for a FREE program to take your Rhino obj into, you can install Blender (Wicked learning curve, but much better these days) or just grab FREE version of DAZ Studio and load non-complex scene and export using the settings found here

http://www.refractivesoftware.com/forum ... 2&start=40
Win 11 64GB | NVIDIA RTX3060 12GB
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