Water Mill (updated)

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GeorgoSK
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Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

Hey again ;)

I slowly started making some assets for my game, here is the first one, it's a mill. We're two friends + my brother, and it's gonna be simulator ala "the guilds".
Anyway, in meantime, till we get there :) how does one make water material here.. ? There are no preset, would I do it with specular... ? No clue here, any comments welcome !

Edit: Added Ivy, tent, and some boxes :)
Attachments
listieblizko2.jpg
listie2.jpg
render3.jpg
render1.jpg
Last edited by GeorgoSK on Fri May 14, 2010 1:48 pm, edited 2 times in total.
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MagnusL3D
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Looks good, will you have a octane-game engine ? ;)

/M
GeorgoSK
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Location: Prague/Bratislava ;- )

MagnusL3D wrote:Looks good, will you have a octane-game engine ? ;)

/M
I wish :)

I am using UDK since it's now free

edit: both these renders going for merely 4 minutes in highest possible rez, it would be really cool to use it to bake textures
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

just use a specular materials with white colours on both reflection and transmission.
then set the IOR to the IOR of water, which is 1.3330

Radiance
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nuverian
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Very nice. I beleive it lacks a sooome speculars but it's great eitherway.
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GeorgoSK
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Joined: Sat Apr 24, 2010 4:01 pm
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nuverian wrote:Very nice. I beleive it lacks a sooome speculars but it's great eitherway.
Yeah, you;re right ;) there aren't any at the moment, just diffuse maps, will work on those later.
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