It looks awesome Ahmed.
Really appreciate your efforts.
You deserve some rest....maybe 15 minutes? Lol
Beta 0.72 / 0.79 (SDK 1.20) - Obsolete
Moderators: ChrisHekman, aoktar
Hi All,
thanks for comments. Can Someone has still render errors contact with me on PM?
I'm trying to prepare a testing version for this day. I'll give a link on first page of this thread.
thanks for comments. Can Someone has still render errors contact with me on PM?
I'm trying to prepare a testing version for this day. I'll give a link on first page of this thread.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
with rigid bodyindexofrefraction wrote:completely off topic... O:-)
how do you make it that those cubes dont intersect?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mattfrodsham
- Posts: 45
- Joined: Sat Jun 29, 2013 3:03 pm
- Location: Manchester
- Contact:
Great, can't wait! I actually just had a successful render queue with no crash.. these scenes were only camera moves (without scene/geometry update) so that seems to be the consistent link to crashing the queue.
Looking forward to the update, hope the mac version isn't too far behind!
Thanks
Looking forward to the update, hope the mac version isn't too far behind!
Thanks
Windows 8.1 / 4xGTX980 / C4D R18
Hi All,
i have putted a new Test Release with new update algoritms. You can find in first page on this thread.
Also direct link:
http://render.otoy.com/customerdownload ... -0.79B.exe
Cheers,
Ahmet
i have putted a new Test Release with new update algoritms. You can find in first page on this thread.
Also direct link:
http://render.otoy.com/customerdownload ... -0.79B.exe
Cheers,
Ahmet
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Cool!- New node ( Transfom )
Cooler!- Picture Viewer settings has 8bit/Float Tonemapped/Float output
Very cool! And all the other stuff. Ahmet, you made my day- Faster method testing for Geometry Updates (0.78)

| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
A truly welcome addition, looks like I am using the plugin again, great job Ahmet!
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Firstly, this system completely changed and can be some improvements on this way. Need some testing and comment.
Some note about usage of new update mechanism:
If plugin detects any change on P/R/S transforms on objects which has objecttag(numbered 1-8), so it's going to modify transform matrix. But if there some geometry change then will send all objects of same mesh numbers. So if you have some different groups with animation you may try different mesh number from 1 to 8.
if a object group has objecttag with number 1 and it's updated, then only objects in this group will be updated. Also updating will done in main thread not in backgroud thread. This can cause noticable slowdowns if vertex of your objects is changing (with lot of vertexs and objects is attached on this mesh group).
So try step by step to understand the behaviour.
Some note about usage of new update mechanism:
If plugin detects any change on P/R/S transforms on objects which has objecttag(numbered 1-8), so it's going to modify transform matrix. But if there some geometry change then will send all objects of same mesh numbers. So if you have some different groups with animation you may try different mesh number from 1 to 8.
if a object group has objecttag with number 1 and it's updated, then only objects in this group will be updated. Also updating will done in main thread not in backgroud thread. This can cause noticable slowdowns if vertex of your objects is changing (with lot of vertexs and objects is attached on this mesh group).
So try step by step to understand the behaviour.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- krzychuc4d
- Posts: 79
- Joined: Sun Jan 24, 2010 9:52 pm
- Contact:
Hi Aoktar,
This update works fine for me,
mesh update is very quick and responsive. Thanks!
So far I found only one small bug .
When I started octane viewer and did some rendering
I've changed cinema 4d scheme from light to dark
after that Cinema has crashed.
Another small thing.
Why Object tag needs to be set to 1 ?
In my opinion by default it should work even with 0
one more question
how can I set Subsampling 2x2 or 4x4 in Live Viewer ?
This update works fine for me,
mesh update is very quick and responsive. Thanks!
So far I found only one small bug .
When I started octane viewer and did some rendering
I've changed cinema 4d scheme from light to dark
after that Cinema has crashed.
Another small thing.
Why Object tag needs to be set to 1 ?
In my opinion by default it should work even with 0
one more question
how can I set Subsampling 2x2 or 4x4 in Live Viewer ?
---
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Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit
http://www.3structures.com
https://www.facebook.com/3structures
Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit