
One of the big things I see in my (limited) use of Octane, is the crash factor..
It may be something directly related to me and what I'm trying to do, dunno, or maybe a heap of users suffer? whatever.. The gist of this thread is to get some wishlist things happening.
Given my issue.. I know that maybe running out of GPU mem etc.. can give some fails... but when optimising a scene, how the heck do you know that it will crash if you dont see the GPU memory useage BEFORE you "kick it in the guts".
Currently I can load a scene and only after clicking on the mesh node and waiting a fair while, will it either work or fail. If it works, well, you see the mem useage, if it fails (or going to fail) you see jack.... Is there some way that the GPU resources for the scene can be shown on loadup, ie when the mesh node comes up, thus showing the user "oh Sh..t" it's too big for my card mem..
I've tried checking the mtl file and the obj file, but for me it doesn't seem to be a reliable indicator of a "fail", whereas, if you saw that your GPU mem was maxed out, well, I guess you gotta cut the texture/geom sizes etc.. in the scene, or get a bigger/better card.
ps, if there's a way of reading the mtl and getting a good idea on what was too big for a given.. well I'd like to know..

Cheers!
TF
