Grass

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GeorgoSK
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Since displace is not yet here, and I am not biggest fan of actual grass blades, here is my latest grass atempt ;- ) still working on specular map, so just diffuse for now
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render2b.jpg
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radiance
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looks pretty realistic to me :)
some specularity/shinyness and it will be %100

Radiance
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GeorgoSK
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radiance wrote:looks pretty realistic to me :)
some specularity/shinyness and it will be %100

Radiance
Thank you ;- )

Octane really makes rendering fun just for the sake of it :)
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PhilBo
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That's awesome grass. Very believable.

I also love rendering with Octane. It is very refreshing. I've had to do some renders that Octane wasn't suited for (Non-photoreal) and it was painful waiting. We've been spoiled.
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erik
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Yes, that does seem to work very well. Do you mind if I ask if you have any tricks involved or is it just a really big tile?
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xtrm3d
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Look very good to me
GeorgoSK
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erik wrote:Yes, that does seem to work very well. Do you mind if I ask if you have any tricks involved or is it just a really big tile?
Exactly, just that :) the texture tiles on 10x10 meters, and is 5000x5000 px.
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FamilyGuy
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Old school but it works great :) Is it a free texture?
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acc24ex
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Hey! That's a great looking grass texture you got there buddy,
so.. the trick is to make a HQ photo, but how high do you have to be in order to take a picture, I'm always trying to reproduce pretty looking grass, I love the looks from creating individual blades, I can actually make a lot of plant like substance by using hair it's quite fun, but it is pretty much slow as hell since you need thousands and millions of detailed polys

Can you share some good grassy textures, I'd share some of mine if I had good ones :), yours is really pretty looking, hey everyone, post some nice grassy textures into the "Resources" part of the forum, lets do it, come on, I couldn't find a really pretty one
ycarry
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Hmmm... the prob is objects (wall,...) seams float on grass.
Grass, even cut short, must be front the wall, not under... no?
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