after watching this video i come to a conclusion i had before...
the render settings (for picture viewer) should have the full octane (render) options, not only the kernel mode.
a "copy settings from live viewer" button would be helpful there then
i sometimes use different render settings for different cameras (in the same file)
so this would allow to have optimized render settings for each camera
and not to be force to manually set them again in the liveviewer/settings window
another way would be that all settings can be set per camera
but i think it would be better be the way above.
just a suggestion
Beta 0.72 / 0.79 (SDK 1.20) - Obsolete
Moderators: ChrisHekman, aoktar
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
i don't ignore this ideas. I'm taking some notes for that and i'm going to check when i have time.indexofrefraction wrote:in my view the general logic of menus/settings could be improved a bit anyway...
the render settings (for picture viewer) should have the full octane render options, not only the kernel mode.
a "copy settings from live viewer" button would be helpful there then
just a suggestion.
to explain why:
i sometimes use different render settings for different cameras.
it allows to have optimized render settings for each camera.
Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- indexofrefraction
- Posts: 178
- Joined: Wed Jul 25, 2012 9:53 am
tried to say it more nicely in my 2nd post (& explain better) ... but you got my 1st post before i deleted it !aoktar wrote: i don't ignore this ideas. I'm taking some notes for that and i'm going to check when i have time.
Thanks

u work too much

Last edited by indexofrefraction on Tue Aug 27, 2013 6:42 pm, edited 1 time in total.
Mac Pro (2012) 2x6 Core | 24GB | 1 x Geforce GTX580/3GB
We noticed today that if gpu memory / max tricount / something else is exceeded and *** Render failure **** is displayed, it is not possible to restart the render.
Instead, I have to close cinema 4d entirely, force quitting it because it is unable to close by itself.
Is this a known effect?
Edit:
We noticed something unpleasant today, which might or might nog be a fluke.
Last night we started a render which never went past the preparing sky maps stage.
Octane was stuck on preparing sky maps for 10 hours.
Unfortunate for us, we have to finish this project by friday!
Instead, I have to close cinema 4d entirely, force quitting it because it is unable to close by itself.
Is this a known effect?
Edit:
We noticed something unpleasant today, which might or might nog be a fluke.
Last night we started a render which never went past the preparing sky maps stage.
Octane was stuck on preparing sky maps for 10 hours.
Unfortunate for us, we have to finish this project by friday!
Win 7 pro 64 | 3 x Asus GTX Titan | i7 3930 OC 4.2 | 32GB | Octane Cinema4D plugin | R14
can you try with only octane in plugins folder? Posibily a confusing with some oneiFloris wrote:We noticed today that if gpu memory / max tricount / something else is exceeded and *** Render failure **** is displayed, it is not possible to restart the render.
Instead, I have to close cinema 4d entirely, force quitting it because it is unable to close by itself.
Is this a known effect?
Edit:
We noticed something unpleasant today, which might or might nog be a fluke.
Last night we started a render which never went past the preparing sky maps stage.
Octane was stuck on preparing sky maps for 10 hours.
Unfortunate for us, we have to finish this project by friday!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
iFloris wrote:We noticed today that if gpu memory / max tricount / something else is exceeded and *** Render failure **** is displayed, it is not possible to restart the render.
Instead, I have to close cinema 4d entirely, force quitting it because it is unable to close by itself.
Is this a known effect?
Edit:
We noticed something unpleasant today, which might or might nog be a fluke.
Last night we started a render which never went past the preparing sky maps stage.
Octane was stuck on preparing sky maps for 10 hours.
Unfortunate for us, we have to finish this project by friday!
We've been experiencing the exact same problems here. Yesterday was madness. Render Failures and the occasional sky maps forever problem. This is on a pretty big project with lots of polys.
Alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
"Render Failures" is a error on cuda renderer. most probably, a texture count or memory problem on your scene. Something exceed your gpu(s) limits. Check with one gpu(non output gpu) otherwise try with less objects or textures.ASyme1 wrote:
We've been experiencing the exact same problems here. Yesterday was madness. Render Failures and the occasional sky maps forever problem. This is on a pretty big project with lots of polys.
Alec
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar,
Please can you confirm whether support for Mograph Shaders (Color Shader, Multi Shader) will be implemented further down the line, or if you think it will not be possible.
I am working on a project now that uses the Mograph Color Shader and would love to be able to use Octane to render it
For now I will have to use standard/physical render for this one.
Thanks!
Iksmada
Please can you confirm whether support for Mograph Shaders (Color Shader, Multi Shader) will be implemented further down the line, or if you think it will not be possible.
I am working on a project now that uses the Mograph Color Shader and would love to be able to use Octane to render it

Thanks!
Iksmada
At the moment, Octane has no similar shader. But this is my todo list. I'm trying to get this effect.Iksmada wrote:Hi Aoktar,
Please can you confirm whether support for Mograph Shaders (Color Shader, Multi Shader) will be implemented further down the line, or if you think it will not be possible.
I am working on a project now that uses the Mograph Color Shader and would love to be able to use Octane to render itFor now I will have to use standard/physical render for this one.
Thanks!
Iksmada
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello aoktar, sorry for the late response.aoktar wrote:can you try with only octane in plugins folder? Posibily a confusing with some one
We finished our project in time, thanks in no small part to your great plugin!
This afternoon I tried the project both with only octane in the plugins folder as well as my regular configuration but I was unable to reproduce the problem.
Could it be the case that this sometimes happens on large scenes?
ASyme1 pointed out that he was having the same problem on a large file as well.
In this project we are working with 16 million tris, a few hundred meshes and 116 rgb textures.
Win 7 pro 64 | 3 x Asus GTX Titan | i7 3930 OC 4.2 | 32GB | Octane Cinema4D plugin | R14