Camera correction

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

I´m trying to setup up my model in a HDRI scene and into a backplate.
I can setup the camera according to the exif data of my backplate, but I need to correct
the camera distortion like with the horizontal/vertical shift options in VrayPhysicalCam or the
Correction Modifier applied to a normal 3ds max camera (unfortunately that doesn´t work in octane).

The only way to do this in octane that I found out is to use the lens shift option in the octane
camera settings in combination with moving the camera target, is that right?
That way I never see the correct camera angle in my viewport which is pretty bad since I use
a simple mesh of the surrounding geometry to fit the perspective.

Isn´t there ab better way to solve this? (Exept distorting the Matte Render in Photoshop?)
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
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