Still works well on laptops
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Here is a character rendered on Dell Latitude D630

Win 11 64GB | NVIDIA RTX3060 12GB
Sure you can add it, this was actually done before i purchased the license. It's one of the images that convinced me that Octane will still have value on an old laptop.
Thanks to all for the assistance in material settings. Still would love to learn the propper way to do the eyes.
Learning lots of neat tricks that can be applied in DazStudio prior to exporting object, these help to enhance the render outcome in Octane.

Thanks to all for the assistance in material settings. Still would love to learn the propper way to do the eyes.
Learning lots of neat tricks that can be applied in DazStudio prior to exporting object, these help to enhance the render outcome in Octane.

Win 11 64GB | NVIDIA RTX3060 12GB
- teknofreek
- Posts: 92
- Joined: Mon Apr 12, 2010 12:27 am
Hi Tugpsx, just saw the pic that you posted on a different post. Quite cool!.
What backdrop set is that? yours?
Yeh the eyes.. I still have issues re eyes, Sometimes they come out white and there's no map, just a plain rgb colour (white), othertimes it seems that the map is out of alignment, giving a "crazy eye thing".. but that may be me setting an inappropriate material to surface... ie wrong or ill fitting uv's. dunno, any thoughts? I think that no light through trans is causing some of the issues.. can't wait to get that one!!
Cheers!
What backdrop set is that? yours?
Yeh the eyes.. I still have issues re eyes, Sometimes they come out white and there's no map, just a plain rgb colour (white), othertimes it seems that the map is out of alignment, giving a "crazy eye thing".. but that may be me setting an inappropriate material to surface... ie wrong or ill fitting uv's. dunno, any thoughts? I think that no light through trans is causing some of the issues.. can't wait to get that one!!

Cheers!
Win 10 Pro 64bit, AMD 1950X 3.6 Ghz, Gigabyte AorusG7 X399 MB, 1x GTX 680 1x GTX 770 mainboard, 4x GTX660ti external, 32 GB onboard mem
Nvidia drivers 388.59
Nvidia drivers 388.59
Yeah! those are realy nice props. It's a Danie Marfino prop from DAZ3D.
Danie has a whole lot of great things. As for the eyes, I use the picker which will give you the eye surface and I adjust it's opacity to near zero.
Then add the maps for the cornia etc. depending on how close the character is to the camera. The lashes are a bit hard, I tend to adjust opacity on them along with hair objects.
Not sure if this is the right way to do it I have been asking about both skin and eyes. There are some realy great examples in the gallery
Danie has a whole lot of great things. As for the eyes, I use the picker which will give you the eye surface and I adjust it's opacity to near zero.
Then add the maps for the cornia etc. depending on how close the character is to the camera. The lashes are a bit hard, I tend to adjust opacity on them along with hair objects.
Not sure if this is the right way to do it I have been asking about both skin and eyes. There are some realy great examples in the gallery
Win 11 64GB | NVIDIA RTX3060 12GB
- teknofreek
- Posts: 92
- Joined: Mon Apr 12, 2010 12:27 am
Heh!
that's what ya get for skimming in the Daz store..! I passed them over as I thought they were v4 m4 poses, not additional props..
ps I think you/octane have done a way better job at presenting the textures of the props than the promo images..
Afaik the things you are doing are certainly correct as what I would do, (but I'm no expert..) but even at full transparency I can't get the look I want often and this eye surface map alignment thing is buggin' me. Some eyes work and some don't.
Haven't you any alpha maps for the transparency of lashes in the model kit?
eg "susan" for V4?? I normally apply the trans /alpha map supplied by the vendor to the opacity channel of the material as a floatimage and it works pretty well most times, you do get an odd shadow in some light situations, but thats 'cos no light thru trans.. octane thing. Thats where I love Octane though, just rotate the daylight or hdri and see straightaway what ya got..
Another thing... those whitish light patches left leg, right knee and shoulder, any ideas?. I've been getting that a bit. (if its the same..)
Cheers!


ps I think you/octane have done a way better job at presenting the textures of the props than the promo images..

Afaik the things you are doing are certainly correct as what I would do, (but I'm no expert..) but even at full transparency I can't get the look I want often and this eye surface map alignment thing is buggin' me. Some eyes work and some don't.
Haven't you any alpha maps for the transparency of lashes in the model kit?
eg "susan" for V4?? I normally apply the trans /alpha map supplied by the vendor to the opacity channel of the material as a floatimage and it works pretty well most times, you do get an odd shadow in some light situations, but thats 'cos no light thru trans.. octane thing. Thats where I love Octane though, just rotate the daylight or hdri and see straightaway what ya got..

Another thing... those whitish light patches left leg, right knee and shoulder, any ideas?. I've been getting that a bit. (if its the same..)
Cheers!
Win 10 Pro 64bit, AMD 1950X 3.6 Ghz, Gigabyte AorusG7 X399 MB, 1x GTX 680 1x GTX 770 mainboard, 4x GTX660ti external, 32 GB onboard mem
Nvidia drivers 388.59
Nvidia drivers 388.59
LOL! How could I have missed that. See just the change of words and you neglect to realize that the opacity channel is the transmap channel.
About the white spots on arms and legs, those are there by design (and accident but it worked out)
they are from the transmap used to give the glow in the doorway. It takes a long time to render on the laptop so after I noticed them, I decided to leave them.
My wife said it give the illusion of flash from a camera along with the washed out background. At first she thought it was a photo and asked who was that
after a quick review she realized it was only v4 and I was safe (for now, until I create another great render in octane to fool her)
Thanks radiance for giving me the opportunity and making the program compatible with entry level systems.
About the white spots on arms and legs, those are there by design (and accident but it worked out)

My wife said it give the illusion of flash from a camera along with the washed out background. At first she thought it was a photo and asked who was that

Thanks radiance for giving me the opportunity and making the program compatible with entry level systems.
Win 11 64GB | NVIDIA RTX3060 12GB
Does anyone know how Octane will perform on the 13" Macbook Pro's Geforce 320M?
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
better check if it is supported by the last CUDA drivers for OSX, first...fr3drik wrote:Does anyone know how Octane will perform on the 13" Macbook Pro's Geforce 320M?
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52