Still works well on laptops

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Tugpsx
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Here is a character rendered on Dell Latitude D630

Image
Win 11 64GB | NVIDIA RTX3060 12GB
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radiance
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very cool :)
can i add it to the gallery ?

did you use the supersampling trick ?, eg render at 2x or 4x resolution, then downscale ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Tugpsx
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Sure you can add it, this was actually done before i purchased the license. It's one of the images that convinced me that Octane will still have value on an old laptop. :)

Thanks to all for the assistance in material settings. Still would love to learn the propper way to do the eyes.

Learning lots of neat tricks that can be applied in DazStudio prior to exporting object, these help to enhance the render outcome in Octane. ;)
Win 11 64GB | NVIDIA RTX3060 12GB
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PhilBo
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What do you need to do with the eyes? The glossiness? The color?
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
teknofreek
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Hi Tugpsx, just saw the pic that you posted on a different post. Quite cool!.
What backdrop set is that? yours?
Yeh the eyes.. I still have issues re eyes, Sometimes they come out white and there's no map, just a plain rgb colour (white), othertimes it seems that the map is out of alignment, giving a "crazy eye thing".. but that may be me setting an inappropriate material to surface... ie wrong or ill fitting uv's. dunno, any thoughts? I think that no light through trans is causing some of the issues.. can't wait to get that one!! ;)
Cheers!
Win 10 Pro 64bit, AMD 1950X 3.6 Ghz, Gigabyte AorusG7 X399 MB, 1x GTX 680 1x GTX 770 mainboard, 4x GTX660ti external, 32 GB onboard mem
Nvidia drivers 388.59
Tugpsx
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Yeah! those are realy nice props. It's a Danie Marfino prop from DAZ3D.

Danie has a whole lot of great things. As for the eyes, I use the picker which will give you the eye surface and I adjust it's opacity to near zero.
Then add the maps for the cornia etc. depending on how close the character is to the camera. The lashes are a bit hard, I tend to adjust opacity on them along with hair objects.

Not sure if this is the right way to do it I have been asking about both skin and eyes. There are some realy great examples in the gallery
Win 11 64GB | NVIDIA RTX3060 12GB
teknofreek
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Heh! :) that's what ya get for skimming in the Daz store..! I passed them over as I thought they were v4 m4 poses, not additional props.. :oops:
ps I think you/octane have done a way better job at presenting the textures of the props than the promo images.. ;)
Afaik the things you are doing are certainly correct as what I would do, (but I'm no expert..) but even at full transparency I can't get the look I want often and this eye surface map alignment thing is buggin' me. Some eyes work and some don't.
Haven't you any alpha maps for the transparency of lashes in the model kit?
eg "susan" for V4?? I normally apply the trans /alpha map supplied by the vendor to the opacity channel of the material as a floatimage and it works pretty well most times, you do get an odd shadow in some light situations, but thats 'cos no light thru trans.. octane thing. Thats where I love Octane though, just rotate the daylight or hdri and see straightaway what ya got.. :)
Another thing... those whitish light patches left leg, right knee and shoulder, any ideas?. I've been getting that a bit. (if its the same..)
Cheers!
Win 10 Pro 64bit, AMD 1950X 3.6 Ghz, Gigabyte AorusG7 X399 MB, 1x GTX 680 1x GTX 770 mainboard, 4x GTX660ti external, 32 GB onboard mem
Nvidia drivers 388.59
Tugpsx
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LOL! How could I have missed that. See just the change of words and you neglect to realize that the opacity channel is the transmap channel.

About the white spots on arms and legs, those are there by design (and accident but it worked out) :twisted: they are from the transmap used to give the glow in the doorway. It takes a long time to render on the laptop so after I noticed them, I decided to leave them.

My wife said it give the illusion of flash from a camera along with the washed out background. At first she thought it was a photo and asked who was that :twisted: after a quick review she realized it was only v4 and I was safe (for now, until I create another great render in octane to fool her)

Thanks radiance for giving me the opportunity and making the program compatible with entry level systems.
Win 11 64GB | NVIDIA RTX3060 12GB
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fr3drik
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Does anyone know how Octane will perform on the 13" Macbook Pro's Geforce 320M?
SurfingAlien
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fr3drik wrote:Does anyone know how Octane will perform on the 13" Macbook Pro's Geforce 320M?
better check if it is supported by the last CUDA drivers for OSX, first...
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
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