I tried looking elsewhere in these forums, at the manual, and online for tutorials, but I can't seem to find any example of someone doing the usual workflow for assigning a diffuse material with blackbody emission to geometry in Octane for Maya. I'm using the latest 1.20 version with Maya 2014.
I have a diffuse material with blackbody emission node in the emission slot, assigned to several pieces of geometry in the scene. Some are flat planes but I didn't think that would matter (it all works perfectly in standalone). If I use a Texture emission node instead of blackbody I instantly get light, but I wanted to use the color temp controls in the blackbody node...
Any reason why it wouldn't work at all? I can't think of any reason other than a scale problem, but even with a brand new scene set 1:1 with stuff sized accordingly, it doesn't work at any Power setting...Texture Emission again worked instantly without issue.
Thanks ahead of time!