Falloff direction?

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kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

The falloff map looks like based on view/camera vector so the falloff is always toward a camera.

Is there a way to make it based on any other direction? A camera space x or y axis for example?

I am looking for a way to make a camera based normal pass render with a special material like one in Zbrush.
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
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