apple wip

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Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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Hi, I wanted to try a free app called Motiva Real Camera (http://www.motivacg.com/recursos/realca ... ni_en.html), it applies tonemapping similar to Octane, plus vignetting, silver retention, chromatic aberration... I really like how the camera presets are laid out, you can see via thumbnails how the thing will look (you can fade the tonemapping too)... curiously enough, it runs on the GPU (DirectX). You guys should try this!!

The scene is a wip of an apple being shot (right-to left), I kinda rushed the sculpting and the texturing so I could see something :D sorry for the background... final image should have a nicer background and lighting, bits and pieces, little drops and a bullet of course.

EDIT: OMG... I just installed the 470, I literally fell off the chair... I also rushed to speed up the card's fan. Whatever, the beauty besides being faster is the ability to work faster of course... attached is a new image of the apple, I didn't do anything new besides the new render and lighting... Please C&Cs!!
Attachments
2 minutes, this time with the 470... downsampled by half
2 minutes, this time with the 470... downsampled by half
I applied tonemapping, chroma aberration and all bunch of stuff using Motiva RealCamera...
I applied tonemapping, chroma aberration and all bunch of stuff using Motiva RealCamera...
the original render from Octane... I turned off vignetting and tonemapping. 10 min. a-cookin'!
the original render from Octane... I turned off vignetting and tonemapping. 10 min. a-cookin'!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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