HW3D Dawn cornea not rendering

Poser (Integrated Plugin developed by Paul Kinnane)

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elenacalderas
Licensed Customer
Posts: 38
Joined: Sat Jun 23, 2012 10:38 am

The material is there in the materials tab, but a deep channel kernel render reveals that the geometry is not visible to Octane. The cornea should cover the whole eye, but no matter what material I assign to it, it remains invisible. Anyone else have this problem, and how do I fix it?
Win 10 Home x64 / NVIDIA GeForce GTX 1070 8 GB / (Intel i7 2.8 GHz) x8, 16 GB RAM / PoserPro 11.2
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Perhaps it has been morphed inside the eyeball, so is not visible? Use the material picker to pick the material in the middle of the eyeball - it will pick the material belonging to the polygon you select. If it's not the cornea material, then the cornea polygons are behind whatever material got selected.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
elenacalderas
Licensed Customer
Posts: 38
Joined: Sat Jun 23, 2012 10:38 am

That's the strange thing - using the material picker all over the eye will select the cornea material each time, but when I edit it, there is no change in the render.

Using the deep channel kernel and wireframe rendering reveals that the cornea material is not there for Octane. The iris and the pupil is exposed. If I do a wireframe preview in Poser, the whole eye is covered by the cornea, as it should be.

Still, the material picker will select the cornea, also as it should be. But the cornea doesn't render, even if I turn it into a black diffuse material. I can still see the underlying geometry in the render then.

I'm so confused. :shock:
Win 10 Home x64 / NVIDIA GeForce GTX 1070 8 GB / (Intel i7 2.8 GHz) x8, 16 GB RAM / PoserPro 11.2
elenacalderas
Licensed Customer
Posts: 38
Joined: Sat Jun 23, 2012 10:38 am

Replying to myself, I think I solved it. I checked "normals forward" in the Poser materials, and hey presto, the cornea renders. Apparently, Dawn's cornea normals are reversed. Sorry to bother you, Paul. It's not an Octane fault, it's a geometry fault.
Win 10 Home x64 / NVIDIA GeForce GTX 1070 8 GB / (Intel i7 2.8 GHz) x8, 16 GB RAM / PoserPro 11.2
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face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Good to know - thank you. I will add this to the manual FAQ.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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