3D noise supported?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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cornel
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Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

Hi there,

are those fancy 3D Noise shaders supported yet? You know, Cranal, Ober, Luka, Hama, etc...
I would need their space to be set to "world". (Not UV or Object)
Does Octane for C4D know how to handle that?

Thanks for any quick answer!
Regards,
Cornel
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
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aoktar
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Hi cornel,
Plugin supports this shader in hacked way:
http://render.otoy.com/manuals/Cinema4D/?page_id=629

You can try octane generators like RidgetFractal, turbulence texture. These are working in 3d space
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cornel
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Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

Thanks for your answer, aoktar.

Sadly, RidgetFractal and turbulence texture are not what I'm looking for.
Their appearance differs to much from Cranal and Ober, and baking those to texture will cause a loss of it's 3D nature.
Anyway, thanks. Hope this will make it on your to-do list? ;)
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
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aoktar
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cornel wrote:Thanks for your answer, aoktar.

Sadly, RidgetFractal and turbulence texture are not what I'm looking for.
Their appearance differs to much from Cranal and Ober, and baking those to texture will cause a loss of it's 3D nature.
Anyway, thanks. Hope this will make it on your to-do list? ;)
yes, it's not similar. To do 3d mapping is not possible because of method. Shaders are baked to textures and you may know bitmaps cannot have 3d mapping only uvmapping. We can expect more large native support from Octane Sdk in future, also scripted shader language
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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