Future features/roadmap plans?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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cybernoid
Licensed Customer
Posts: 70
Joined: Tue Nov 08, 2011 12:31 pm

Hi,

We are really happy with our use of Octane over the past year or so but we still feel like its missing some very essential features.

1) Multiple UV coordinates (At least 2 sets is needed)
2) Automatic beveled/rounded edges
3) More nodes to help with procedural texturing - math nodes, easy split/combine channels etc
4) Complete revamp of the Live Material DB
5) Vertex colour support

Support for baking data into maps for games use would be uber cool also.

Will we get an answer soon on what the priority is for future features such as these?
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

cybernoid wrote:1) Multiple UV coordinates (At least 2 sets is needed)
This really is essential and needs to be added to Octane.

Suv
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oudou
Licensed Customer
Posts: 29
Joined: Mon Jul 23, 2012 10:30 am
Location: Bordeaux, France

right ! Another thing, may ba a little feature where we can set a maximum resolution for bitmaps, i mean for example a button "max res 1024x1024" etc. which can help to fit all bitmaps in Vram without loading reduced version of textures.
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