hdrlightstdio + octane

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Rickky
Licensed Customer
Posts: 127
Joined: Wed Jun 02, 2010 11:09 am

is there some plan to make a plug between hdrlightstudio & octane ?
User avatar
nbreslow
Licensed Customer
Posts: 3
Joined: Tue Jun 04, 2013 1:45 pm
Contact:

Seconded. This would be extremely useful!

-Nick
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Guys,

HDR light studio have already made support for the 3ds max plugin:
http://www.hdrlightstudio.com/workflows ... s_max_live

We don't have any plans for anything like integrating it into the standalone if that's what you were meaning...

Thanks
Chris.
User avatar
Interfaces
Licensed Customer
Posts: 213
Joined: Mon Jun 27, 2011 9:41 am
Location: FRANCE

finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
User avatar
rappet
Licensed Customer
Posts: 1962
Joined: Fri Apr 06, 2012 3:57 pm
Location: The Netherlands
Contact:

Interfaces wrote:finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
Might look like that is the case. What are the pros and cons of that :?:

4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Interfaces wrote:finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
I hope not... I really like the standalone version
User avatar
nbreslow
Licensed Customer
Posts: 3
Joined: Tue Jun 04, 2013 1:45 pm
Contact:

It would be great if you could work with the HDR Light Studio People to also make this happen for the Octane-Maya plugin.

(Personally I would like to see some sort of link in Standalone but in Maya would be the next best thing)

-Nick
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Interfaces wrote:
finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software

Might look like that is the case. What are the pros and cons of that
The main drawback of integrated plugins versus the Standalone version is that you have your scene open in both Octane and the host 3D package : this requires almost twice the amount of system RAM required by the standalone only ! As much system RAM is required to manage the data in GPU VRAM (around 16GB for a 3GB scene in Octane standalone), the required amount for big GPUs is huge. A 6GB Titan card used with a plugin instead of standalone could require up to 64GB of VRAM ! Not many motherboards can host 64GB !

The main advantages of Plugins are the interactivity and easier animation.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The main drawback of integrated plugins versus the Standalone version is that you have your scene open in both Octane and the host 3D package : this requires almost twice the amount of system RAM required by the standalone only ! As much system RAM is required to manage the data in GPU VRAM (around 16GB for a 3GB scene in Octane standalone), the required amount for big GPUs is huge. A 6GB Titan card used with a plugin instead of standalone could require up to 64GB of VRAM ! Not many motherboards can host 64GB !
This is absolutely not true. I've done lots of testing in this area on my plugins, and yes, if live update is on for all geometry items, there is a memory overhead - but absolutely nothing like 64GB! If live geometry updating is not on, then the memory overhead of the plugin is small. For example, the ArchiCAD, Revit and Inventor plugins all load the scene and then release ALL memory. So once loaded....no overhead....(other than the host app). The Poser plugin keeps a copy of the vertices in RAM, which even on a massive scene requires only a small amont of memory.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Well, I will be able to test only when the Blender plugin will be available, but it had been confirmed by someone from Otoy some time ago ... :roll:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Post Reply

Return to “General Discussion”