hdrlightstdio + octane
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Seconded. This would be extremely useful!
-Nick
-Nick
Hi Guys,
HDR light studio have already made support for the 3ds max plugin:
http://www.hdrlightstudio.com/workflows ... s_max_live
We don't have any plans for anything like integrating it into the standalone if that's what you were meaning...
Thanks
Chris.
HDR light studio have already made support for the 3ds max plugin:
http://www.hdrlightstudio.com/workflows ... s_max_live
We don't have any plans for anything like integrating it into the standalone if that's what you were meaning...
Thanks
Chris.
- Interfaces
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finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
Might look like that is the case. What are the pros and cons of thatInterfaces wrote:finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software

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ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
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- Rikk The Gaijin
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I hope not... I really like the standalone versionInterfaces wrote:finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
It would be great if you could work with the HDR Light Studio People to also make this happen for the Octane-Maya plugin.
(Personally I would like to see some sort of link in Standalone but in Maya would be the next best thing)
-Nick
(Personally I would like to see some sort of link in Standalone but in Maya would be the next best thing)
-Nick
The main drawback of integrated plugins versus the Standalone version is that you have your scene open in both Octane and the host 3D package : this requires almost twice the amount of system RAM required by the standalone only ! As much system RAM is required to manage the data in GPU VRAM (around 16GB for a 3GB scene in Octane standalone), the required amount for big GPUs is huge. A 6GB Titan card used with a plugin instead of standalone could require up to 64GB of VRAM ! Not many motherboards can host 64GB !Interfaces wrote:
finally octane standalone is doomed to disappear to the detriment of plugins for 3d modeling software
Might look like that is the case. What are the pros and cons of that
The main advantages of Plugins are the interactivity and easier animation.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
This is absolutely not true. I've done lots of testing in this area on my plugins, and yes, if live update is on for all geometry items, there is a memory overhead - but absolutely nothing like 64GB! If live geometry updating is not on, then the memory overhead of the plugin is small. For example, the ArchiCAD, Revit and Inventor plugins all load the scene and then release ALL memory. So once loaded....no overhead....(other than the host app). The Poser plugin keeps a copy of the vertices in RAM, which even on a massive scene requires only a small amont of memory.The main drawback of integrated plugins versus the Standalone version is that you have your scene open in both Octane and the host 3D package : this requires almost twice the amount of system RAM required by the standalone only ! As much system RAM is required to manage the data in GPU VRAM (around 16GB for a 3GB scene in Octane standalone), the required amount for big GPUs is huge. A 6GB Titan card used with a plugin instead of standalone could require up to 64GB of VRAM ! Not many motherboards can host 64GB !
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Well, I will be able to test only when the Blender plugin will be available, but it had been confirmed by someone from Otoy some time ago ... 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.