Still having this weird camera issue

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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pokeit
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Where the final render ignores any camera movement- so the camera just sits there on it's frame 1 position. It's driving me mad! Before a restart would sort it but now it just won't use the camera's keyframes.

I have tried:
Update all every frame is checked. Though there is only the camera moving in scene.
I had a camera plugin called Scoobycamtools (which has worked with octane in the past) I have removed this.
Applying keyframes directly to the camera
Applying keyframes to a Null parented to the camera
This is now a completely new scene from the one I was having the same problem with before.
Deleted all modelling cameras so there is only one. And that cam has a tag
The live viewer works fine, the problem is just in the picture viewer.

:cry:

Any help greatly greatly appreciated!

Cheers

Poke!
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pokeit
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Right, it *may* have something to do with incremental saves. I've gone back to the base file and the cameras movement is now being recognized (?)

Weird.
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pokeit
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Not a sequential save problem as it's now happening on a root project..

It's basically random whether the camera moves or not so I keep on restarting the render until I see movement.. Very annoying. I have removed Scoobycamtools from my system but this project was created when I had it installed, could that plugin have left some coding in the project that's causing the problem...

:cry:
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aoktar
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pokeit wrote:Not a sequential save problem as it's now happening on a root project..

It's basically random whether the camera moves or not so I keep on restarting the render until I see movement.. Very annoying. I have removed Scoobycamtools from my system but this project was created when I had it installed, could that plugin have left some coding in the project that's causing the problem...

:cry:
Hi,
sorry but i cannot try this plugin. But it's possible to corrupt some data. Can you send me some scenes to test?
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pokeit
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Hey Aoktar! Still struggling with this... were you able to replicate it with the scene I sent you?

Cheers!

Poke
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aoktar
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pokeit wrote:Hey Aoktar! Still struggling with this... were you able to replicate it with the scene I sent you?

Cheers!

Poke
yes, sure
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pokeit
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Right it's not just the camera. It's anything that needs updating- moving geometry as well as the camera. The final render in the picture viewer just renders the scene from the first frame ignoring any updates...

It is totally randomn and impossible to work with.

I have tried all combinations of update type in C4D's Octane render window- no joy on any. restarts, reboots, one cam in scene, many cams in scene. Non make any difference.

I am going mad with this and my deadline looms.
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pokeit
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I appear to be victorious. :D

I have now unchecked 'Update materials' and 'update meshes' and left 'update whole scene' checked plus before render I click 'update whole scene' on and off a couple of times. I havn't had a problem for the last four renders.

Fingers crossed it carries on... :|
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pokeit
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I havn't had a repeat of the prior camera weirdness that was driving me mad. Narrowed it down to having all three update types ticked in the Octane render settings 'Update Whole Scene' 'Update Materials' and 'Update meshes'

With only 'Update whole scene' checked I've had no repeat of the problem. rendered about 5 minutes of animation with not a single problem...

Cheers!

Poke
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aoktar
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Great. I don't think it's related with this settings. Would you like to share the animation with folks?
Regards
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