Hi all
I know there's a clay render mode in the standalone, does it exist in 3DsMax plugin?
I mean, like the "override material" in Vray?
I got a fairly complex scene and I'm in the process to set my cameras angles, with all the glossy / specular materials and the IES lights, even the previews take a while to render clearly enough to confirm the angle / DOF / lighting...
I know I could simply copy the scene, apply clay to everything, then set the views and merge the camera back into the original scene with the proper materials, just wanted to know if I could skip this...
Clay render (Override mat)
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Thanks for the feedback Suv but the manual indicate the location of the feature on the standalone version, and as indicated in my original post I'm looking for it in the 3DsMax interface.
I've been instinctively looking for it in the Render Set-up without success, where should I look for?
I've been instinctively looking for it in the Render Set-up without success, where should I look for?
Black Monster: Lian Li PC-X2000 | | Asus P9X79WS | I73930 | Quadro 4000 | 3xGTX580 | 64GB RAM | SSD OCZ 250GB | 4xHDD 1T RAID 10 | PSU Platimax 1000W | BR Burner | BR Reader
Monster Puppy: Dell M6600 | I72860QM | Quadro 4010 | SSD Intel 250GB | HDD 500GB
Monster Puppy: Dell M6600 | I72860QM | Quadro 4010 | SSD Intel 250GB | HDD 500GB
OK, got it now, thanks for the tip, I'll give it a try.
Cheers
Cheers
Black Monster: Lian Li PC-X2000 | | Asus P9X79WS | I73930 | Quadro 4000 | 3xGTX580 | 64GB RAM | SSD OCZ 250GB | 4xHDD 1T RAID 10 | PSU Platimax 1000W | BR Burner | BR Reader
Monster Puppy: Dell M6600 | I72860QM | Quadro 4010 | SSD Intel 250GB | HDD 500GB
Monster Puppy: Dell M6600 | I72860QM | Quadro 4010 | SSD Intel 250GB | HDD 500GB