Animation Matte Object Workflow?

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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Hi all,

I'm trying to patch an animated scene and trying to figure out the correct workflow for matte objects. I can't seem to find the correct threads to do this.

Here's the situation:

A1/ We've rendered an animation clip, but we need to change textures on the moving characters. I would like to render the characters only, in order to composite them back in After Effects. See attached.

A2/ We've applied matte diffuse materials to everything except the moving characters. See attached.

A3/ When we knock out the alpha channel, we are not getting a clean plate. See attached.

If anyone can point me in the right direction, that would be tremendous!

best,
O
Attachments
A1_RENDERED FRAME
A1_RENDERED FRAME
A2_BACKGRO0UND MATTED OUT
A2_BACKGRO0UND MATTED OUT
A3 ALPHA CHANNEL NOT CLEAN
A3 ALPHA CHANNEL NOT CLEAN
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Olitech wrote:Hi all,

I'm trying to patch an animated scene and trying to figure out the correct workflow for matte objects. I can't seem to find the correct threads to do this.

Here's the situation:

A1/ We've rendered an animation clip, but we need to change textures on the moving characters. I would like to render the characters only, in order to composite them back in After Effects. See attached.

A2/ We've applied matte diffuse materials to everything except the moving characters. See attached.

A3/ When we knock out the alpha channel, we are not getting a clean plate. See attached.

If anyone can point me in the right direction, that would be tremendous!

best,
O
Seems matte objects cast shadows to itself. We will think how to avoid this issue.
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Olitech wrote:Hi all,

I'm trying to patch an animated scene and trying to figure out the correct workflow for matte objects. I can't seem to find the correct threads to do this.

Here's the situation:

A1/ We've rendered an animation clip, but we need to change textures on the moving characters. I would like to render the characters only, in order to composite them back in After Effects. See attached.

A2/ We've applied matte diffuse materials to everything except the moving characters. See attached.

A3/ When we knock out the alpha channel, we are not getting a clean plate. See attached.

If anyone can point me in the right direction, that would be tremendous!

best,
O
Hi,

For this i don't see the need for the matte material, if all you want is to change the characters textures (the characters shape and shadows are already there and are not changed).

Just make all other materials 100% transparent (0 opacity).

Thanks
Chris.
princedragoncok
Licensed Customer
Posts: 53
Joined: Sun Feb 07, 2010 8:08 pm

FooZe wrote:
Olitech wrote:Hi all,

I'm trying to patch an animated scene and trying to figure out the correct workflow for matte objects. I can't seem to find the correct threads to do this.

Here's the situation:

A1/ We've rendered an animation clip, but we need to change textures on the moving characters. I would like to render the characters only, in order to composite them back in After Effects. See attached.

A2/ We've applied matte diffuse materials to everything except the moving characters. See attached.

A3/ When we knock out the alpha channel, we are not getting a clean plate. See attached.

If anyone can point me in the right direction, that would be tremendous!

best,
O
Hi,

For this i don't see the need for the matte material, if all you want is to change the characters textures (the characters shape and shadows are already there and are not changed).

Just make all other materials 100% transparent (0 opacity).

Thanks
Chris.
Won't the lighting on the characters change then? I.e. Sunlight/hdri light will pass through the transparent materials and hit the characters?
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

FooZe wrote:
Olitech wrote:Hi all,

I'm trying to patch an animated scene and trying to figure out the correct workflow for matte objects. I can't seem to find the correct threads to do this.

Here's the situation:

A1/ We've rendered an animation clip, but we need to change textures on the moving characters. I would like to render the characters only, in order to composite them back in After Effects. See attached.

A2/ We've applied matte diffuse materials to everything except the moving characters. See attached.

A3/ When we knock out the alpha channel, we are not getting a clean plate. See attached.

If anyone can point me in the right direction, that would be tremendous!

best,
O
Hi,

For this i don't see the need for the matte material, if all you want is to change the characters textures (the characters shape and shadows are already there and are not changed).

Just make all other materials 100% transparent (0 opacity).

Thanks
Chris.
I tried putting the materials at zero opacity, but the lighting and shadows completely changed. The environment light basically came through all the objects.

By matting everything but the character, I was hoping to retain the shadows/lighting from the rendered scene.

Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Ahh, yes, :oops: sorry for leading you up the garden path there.

Obviously i didn't think that through :?

If you use the material ID deep_channel_kernel mode (one flat color per material), you should be able to isolate the character in post.

Thanks
Chris.
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Ahh there it is. Thank you sir!

Just what I was looking for.

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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