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pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

héhé, Yoon,
Your way to argue… is not bad at all!
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

pixym wrote:héhé, Yoon,
Your way to argue… is not bad at all!
:) In program languages the word, argument has different meaning, a variable which is passing values to a fuction.

Any way, I did very interesting calculation. And the result was,
If we can use 400 PCs which has a GTX480 or 800 PCs which has a GTX280,
we can do real time HD, 256 samples/pixel quality rendering. :)
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Krisonrik
Licensed Customer
Posts: 157
Joined: Sun Mar 14, 2010 12:51 pm

YoonKyung wrote:
pixym wrote:héhé, Yoon,
Your way to argue… is not bad at all!
:) In program languages the word, argument has different meaning, a variable which is passing values to a fuction.

Any way, I did very interesting calculation. And the result was,
If we can use 400 PCs which has a GTX480 or 800 PCs which has a GTX280,
we can do real time HD, 256 samples/pixel quality rendering. :)
If what you say is correct and by Moore's law, we will be able to do such thing in few years. That is if the computing power does double every 18 month.
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

Krisonrik wrote:If what you say is correct and by Moore's law, we will be able to do such thing in few years. That is if the computing power does double every 18 month.
If you reduce the argument, 'render target' to 640x480, then we can do it with a rack of GPU cluster which has 133 GTX480s, now.
Since 640 x 480 scene has 0.3 M pixels, and we needed 400 GTX480s to render 1M pixel scene,
we can render 0.3M pixel scene in real time with 133 GTX480s.
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Feniks
Licensed Customer
Posts: 12
Joined: Thu Apr 29, 2010 5:56 pm

Hi YoonKyung,

tnx for the roundup :)

Since Octane isnt an animation package, I wasnt really referring to 25fps animation,
realtime/delayed more like in 1-4 seconds.

That should allready put the pricetage a bit lower no ? :)
Windows 7 64bit | 2x X5680@3333Mhz | 24GB | 2x Quadro FX3800
YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

Yes, you can do it now, with one GTX2XX(1,5~2,0M samples/second),
if you reduce render target to small one, for example 640x480(0.3M pixels), and reduce max samples to 4,
then you can get delayed real time animation rendering.
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
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