redmotion wrote:radiance, I'm curious that if its possible to tweak individual settings on shaders such as the specular strength/textures/for example, why it would not be easier just to separate this information into channels (and render each channel to a separate file). So like the clay rendering button at the top - but say, for specular - couldn't you just have everything switch off except the specular component? I can kind of do this already by just setting diffuse to black.
If you would have to render these all separately it will take you a lot of time,
because you need to compute the whole render just to get accurate parts of it.
We will look for a solution to the channel output in the near future,
but i'm hoping quadro GPUs with fermi chips and 6GB ram etc will be of help here in the near future.
Radiance