OctaneRender for Rhino beta testers wanted
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Hi, i'm an architect using Rhino since v.3.0, i'm using VrayforRhino and Maxwell since their beta, we also have RhinoThearos (THEA) and RhinoLive (Arion) in our office,
Octane was used just for a couple of works because the standalone is not ideal for our workflow, so i'm really interested to test this plugin.
Some of my renders: Thanks.
Andrea
Octane was used just for a couple of works because the standalone is not ideal for our workflow, so i'm really interested to test this plugin.
Some of my renders: Thanks.
Andrea
Ideally a Block will be treated as Octane instance geometry, and will be connected to an Octane scatter node with the transforms set to the positions in Rhino of all the instances of that Block. I haven't implemented that yet - since I was wanting to hear if that would work for peoples workflow.Probably is not the right section .... Instances as work?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- felipezumaeta
- Posts: 14
- Joined: Tue Sep 14, 2010 3:00 pm
Hi Paul,
Using blocks as an octane instance sounds logic, but will be great if you can also find a way to assign OBJ proxies to a rhino block (or similar). In that way we can have a low polygon block in our scenes and a nice HR mesh in the final render.
By the way, thanks for developing the plugin. I can wait to try it.
Using blocks as an octane instance sounds logic, but will be great if you can also find a way to assign OBJ proxies to a rhino block (or similar). In that way we can have a low polygon block in our scenes and a nice HR mesh in the final render.
By the way, thanks for developing the plugin. I can wait to try it.
It should also be possible to use geometry proxies. They would be OBJ files that get attached to block objects (via the plugin) and would replace the block object geometry in the Octane Viewport. I've done this with the other plugins and it works well, although some of the OBJ libraries use different axis and scales (which get adjusted via sliders in the plugin). The biggest danger with this is that you can load a 500k poly OBJ and instance it 1000 timesUsing blocks as an octane instance sounds logic, but will be great if you can also find a way to assign OBJ proxies to a rhino block (or similar). In that way we can have a low polygon block in our scenes and a nice HR mesh in the final render.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi face_off I'm an Authorized Rhino Trainer and I wiould be delight to test it is there any chance for a copy of the beta I will go test it for sure and really really glad to know someone is finally working on a Rhino Plugin... Great


Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
face_off wrote:Ideally a Block will be treated as Octane instance geometry, and will be connected to an Octane scatter node with the transforms set to the positions in Rhino of all the instances of that Block. I haven't implemented that yet - since I was wanting to hear if that would work for peoples workflow.Probably is not the right section .... Instances as work?
Paul
I do not know if it may help you ... long ago, I created a file grasshopper to manage the instances. Considering the block as a base in my opinion it would be difficult to manage in Rhino (as happens now with Maxwellrender).
To make a forest with 1,000 trees, you should make 1000 copies of a block, resulting in increased file size and a difficult management of the model ...
What I created in grasshopper, copies are placed according to the position of objects "points", so are easier to manage ...
Here the post where you can find everything you need:
http://render.otoy.com/forum/viewtopic.php?f=41&t=23430
I hope you can be of help for future development ...
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
Great to see a Rhino plugin in the works. I've been relying on Sam Pages exporter for my Octane renders from Rhino and it has been great, but an integrated plugin such as you show in the video will be a huge advance.
I've been a Rhino user for 12 years and have gone through all the McNeel render solutions over the years. Flamingo, Flamingo NxT, Brazil, ect. I have demoed most of the other render solutions as well; Maxwell, Vray, Indigo, Bunkspeed, ect but have happily settled down with Octane. I won a copy of Keyshot for a design/render contest with T-splines a couple of years ago using Octane however.
http://www.tsplines.com/tscontest2011/transit
The year before, I won the marine division of the T-Splines contest, once again using Octane as my renderer. There are a couple of images from this project in the user galleries here on the Octane website, although one of them has an incorrect credit given...
http://www.tsplines.com/tscontest2010/bestmarine
I do primarily yacht design and Octane has been invaluable in my work and my clients love the results. Yachts are a particular challenge to render and I was never completely satisfied with the look of the water in other renders. The ability to use the Rhino ground plane as my water surface directly will be a great addition. I now create a large disc with a transparency mask to fade the 'horizon' edge but such a large physical plane is at odds with the small details in the Rhino model. I'm looking forward to seeing just how well the Rhino ground plane works for creating a true horizon line.
Please consider me for your Rhino plugin Beta team and keep up the great work!
Jody
C3Design
I've been a Rhino user for 12 years and have gone through all the McNeel render solutions over the years. Flamingo, Flamingo NxT, Brazil, ect. I have demoed most of the other render solutions as well; Maxwell, Vray, Indigo, Bunkspeed, ect but have happily settled down with Octane. I won a copy of Keyshot for a design/render contest with T-splines a couple of years ago using Octane however.
http://www.tsplines.com/tscontest2011/transit
The year before, I won the marine division of the T-Splines contest, once again using Octane as my renderer. There are a couple of images from this project in the user galleries here on the Octane website, although one of them has an incorrect credit given...
http://www.tsplines.com/tscontest2010/bestmarine
I do primarily yacht design and Octane has been invaluable in my work and my clients love the results. Yachts are a particular challenge to render and I was never completely satisfied with the look of the water in other renders. The ability to use the Rhino ground plane as my water surface directly will be a great addition. I now create a large disc with a transparency mask to fade the 'horizon' edge but such a large physical plane is at odds with the small details in the Rhino model. I'm looking forward to seeing just how well the Rhino ground plane works for creating a true horizon line.
Please consider me for your Rhino plugin Beta team and keep up the great work!
Jody
C3Design
C3Design Yacht Design and Visualization
www.c111design.com
i7 920, GTX260/GT8300, 9GB, Win7, Rhino, Poser, Sculptris, Daz3D, Brazil
www.c111design.com
i7 920, GTX260/GT8300, 9GB, Win7, Rhino, Poser, Sculptris, Daz3D, Brazil