In Cinema, you can have a variety of materials arranged left to right as represented in the OM. The topmost material as rendered would be the material to the rightmost of that list, as I understand it. In essence, a horizontal stack.
Can Octane support this? My tests indicate that it does not, but when I started working with Octane today, I have gotten much farther than I thought I could, so I would be happy to be mistaken on this.
I have one material of a certain color, followed by another with a graphic and corresponding alpha channel to function as a mask. I cannot really convert to Octane materials, as I will likely be using the physical renderer as my final output (though that might change). I would prefer to have a noise shader applied to the first material as well, but the rest of the previous must work before I worry about that.
Stacked material support?
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CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Sorry but octane has no support a feature like a stacked materials. I hope to have in future,
Regards
Regards
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hi, you can use the mix material, use the alpha map in an imagetexture node in the amount channel 
and you can mix this mix with another mix and so on using different amount settings. unfortunately without the node editor is not easy to figure out how powerful could be with this system, but when the node editor will be ready we will have a big improvement in the materials creation.
ciao beppe

and you can mix this mix with another mix and so on using different amount settings. unfortunately without the node editor is not easy to figure out how powerful could be with this system, but when the node editor will be ready we will have a big improvement in the materials creation.
ciao beppe
Hello,
thanks. While that solution may work, I prefer to keep my shaders in C4D format for the time being, lest I run into a situation that Octane cannot render or render adequately, I can just revert to the C4D options. So hopefully the C4D version of Octane will support stacked materials or layered shaders sometime soon.
Jay
thanks. While that solution may work, I prefer to keep my shaders in C4D format for the time being, lest I run into a situation that Octane cannot render or render adequately, I can just revert to the C4D options. So hopefully the C4D version of Octane will support stacked materials or layered shaders sometime soon.
Jay
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
yes, surely if it fits to your pocket. I hope to getting improvements in similar areas until Octane 1.5jayroth wrote:Hello,
thanks. While that solution may work, I prefer to keep my shaders in C4D format for the time being, lest I run into a situation that Octane cannot render or render adequately, I can just revert to the C4D options. So hopefully the C4D version of Octane will support stacked materials or layered shaders sometime soon.
Jay
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw