Just wondering what will make a scene grow in size.
What kind of a scene would use 6GB, 3GB, or 1GB. Is there an average scene size? What factors determine scene size?
Thanks
Scene size factors?
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It would be a combination of the amount of geometry and the textures. From what I have seen it would tend to be texture sizes that will get you first. I have done a 12 Genesis figure render (each with different textures) and that just about fitted. I have also failed to do one of a 'simple' interior (Anderson Hall) due to running out of VRAM.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Some others would need to confirm, but it appears that resolution definitely
plays a part. Twice I went to render scenes at spread ad res (17x11 @ 300)
and my 1GB cards failed... had to knock down res to 4200 pix wide before
they would render - then scale in PS - which still looked sweet (Octane stuff
scales soooo nice, when needed), but always better when you can go full res.
plays a part. Twice I went to render scenes at spread ad res (17x11 @ 300)
and my 1GB cards failed... had to knock down res to 4200 pix wide before
they would render - then scale in PS - which still looked sweet (Octane stuff
scales soooo nice, when needed), but always better when you can go full res.
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