New car render. Toyota Corolla 2014

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oguzbir
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Here is my new render. Please comment if you wish.
Titan+680 4 hrs, DirectLight. Rendered at 8K
Tires' motion blur is rendered in Vray.
Light's glow and some reflection added in post.
Attachments
Toyota_Corolla_2014_White_LR.jpg
Last edited by oguzbir on Wed Jul 17, 2013 3:54 pm, edited 1 time in total.
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Pixelkingdom
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Really nice rendering. I love the colors. Cool and clean. :D
A little more info would be nice. Background plate or cg?
Win 7 64 bit//3xGTX TITAN//i7 980//12GB//Cinema 4D R15 Studio
http://www.kingsandchameleon.de
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-EnzO-
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Nice render ;)
Is it possible for you to show the paramaters of the car windows ?
I have a big problem with this materials. I'm not able to have clean reflection :cry:
There is one thing strange on your image. the car is moving but there is no driver.

I'm sorry for my very bad english. :oops:
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nehale
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Wow really nice work
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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oguzbir
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Thank you all for the nice feedback.
I guess I have to correct myself.
The render was done in DL + Diffuse. I attached the settings below.

Pixelkingdom,
Backplate is a purchased one from hdri4you.
What is nice with that backplates comes with the Hdri.
I added motion blur to the hdri. Then rendered it with it.

-EnzO-
Thanks. I guess the driver was looking for something on the floor while the render was taking place :)
As for the windshield its a pretty simple Specular material with low opacity.
The window model is a doublesided solid mesh. I guess the integration with the background and the HDRI plays a key role, always. Be aware that if not properly created, using some hdri's can be a pain. Also I used 3 extra lightplanes to enhance curves of the model. That really helped.
Apart from all that I also rendered 2 extra reflection passes. So that I can have freedom for lighting.

As for the settings, please check the images below.

Cheers,
Attachments
Rendersettings.JPG
windshield.JPG
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-EnzO-
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Thanx.
i'm only using a simple plane for the glasses, maybe my problems comes from that. I have to put the "index" to 1 (otherwise it's like a magnifying glass) but because of that, there is no more reflections... it makes me crazy.
I will try your solution.
Another question, how do you make your extra reflection passes ? do you make it in octane ?
Once again thank you for your explanations ;)
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oguzbir
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-EnzO- wrote:Thanx.
i'm only using a simple plane for the glasses, maybe my problems comes from that. I have to put the "index" to 1 (otherwise it's like a magnifying glass) but because of that, there is no more reflections... it makes me crazy.
I will try your solution.
Another question, how do you make your extra reflection passes ? do you make it in octane ?
Once again thank you for your explanations ;)
Yeah avoid single sided mesh for glass.
Using index as 1 wont be correct either in real life scenarios. Octane is physically correct.
Eventhough I had to trick it with lowering the opacity. But, that also helped me to have alpha on the glass.
For the extra reflection passes I do them mannualy. Usually, In Max I have a seperate scene. And I save the materials with Scene states. Assign a black reflective material to the parts I want to use and apply another reflection. Render quick pasess. Use them in post.

I would be great if we have the override material option. Or a way to handle renderpasses.
Even for an AO pass we have to have different scenes or scenestates.

Since we don't have a render setting preset option or a way to speed up those things.
It's a pain in the .ss


Cheers,
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-EnzO-
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Thanx for your answer ;)
I will show you the result soon.
Look for my new beetle in a few weeks ;)
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oguzbir
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Here is a earlier test render of the same model.
This is fairly an earlier test render.
Tires MB done is PS.
Attachments
Toyota_Corolla_2014_lowres.jpg
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-EnzO-
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Yeah ! it works !! :D ;)
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