Displacement map

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jagger
Licensed Customer
Posts: 251
Joined: Fri May 14, 2010 6:32 pm
Location: Spain

Someday?
I Thought that with Titans that would be possible...
I really wish!
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
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jagger
Licensed Customer
Posts: 251
Joined: Fri May 14, 2010 6:32 pm
Location: Spain

??
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
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glimpse
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not possible now & noOne knows when.

for now the best way around I've found is using subtle native max displacement on moderatelly subdivided mesh and adding normal mapping with a bit mode detailed look. in this way You don't need crazy subdivision, but still get somewhat not perftctly flat creases In the end of You txtured object - let's say stone wall =)
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