The Wishing Well

A forum where development builds are posted for testing by the community.
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FrankPooleFloating
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Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Henceforth, this shall be known simply as the The Wishing Well... A place for not only dead serious artists in desperate need of essential features - but also a place for wishful folk in general. You post them. I paste them.

So go ahead -- shamble on up to the well, reach deep into your mind and then your pocket, pull out a nice shiny coin, close your eyes, make a wish... and toss that muther in!

The following are features that we would love to see in upcoming Release Candidates:

Visibility Options [coming in 1.21]
Gradients in SDK [coming in 1.21]
Alembic [coming in 1.21]
Motion Blur
3D Displacement
Rounded edges
OpenSubDiv Support
Multiple UV's
Render Region
Undo
OpenEXR 2.0 Support
OpenVDB Support
PTEX Support
A procedural that could produce things like galvanized steel and flagstones etc - control # of shades, edge thickness, edge noise
Custom Bokeh
combined HDR and daylight lighting system
negative scaling in any of x,y,z directions
pixel aspect ratio
sky presets
noiseless photometric light distribution
target lights with visible ies gizmo
vraysun translation
vray ies translation
texture decal
better procedural textures
physical corrected mixing of materials
wire edge shader that works with materials
support for vray or proprietary proxies
material override
Max render channel output support
32 bit tonemapped output
alpha on specular materials
realtime lens flare with presets
UV mapping presets (spherical, box, cylinder,...)
Shared Memory w/ System (auto-enabled when GPU's full - as a contingency)
(Random) displacement/rotation/scaling of the same image texture connected to a scatter node and instances.
Algebraic transforms, i.e., multiplication (also by negative numbers), addition, etc.
Simple Scattering
Import FBX
ID material
Pre-emptive 16-bit and 32-bit displacement map file support
Vector Displacements
on-screen axis manipulators for move, rotation and scale (like any other 3D application)
object-based rotation pivot
More Camera responses.
Anisotropic material
Control on vertical/horizontal camera distortions.
Greater control over placing a background image
Lens controls for lights (hotspot, falloff, attenuation)
Vertex Colors
Multi-Monitor Support
Stereomode side by side
HELP tips on each parameter when you hover it (a la zbrush)
OBJ reader with OBJ animation option
3D volume datas for smokes and clouds, to voxel them and put volumetric shader (standard, not from nowhere)
a real matte material, with direct transfer color, reflection, refraction
3d support other than anaglyth, polarized, dynamic and option to output the separate two pictures
Batch Rendering in Standalone
Animation and Trigger Nodes
disable material shadow casting toggle - so emitters won't block Daylight or HDR BG
stereoscopic camera rig or helper
stereoscopic output: side by side, top bottom, anamorphic side by side, top bottom
projector lights
rt render + wireframe in the Max viewport
diffraction simulation in camera lens distortion effect
perspective correction feedback in the Max viewport
far camera clipping
dof camera feedback in Max wireframe viewport
real camera parameters: more iso/time exposure/speed in seconds or fractions/aperture follow DOF/geometry diaphragm
Multipass to channels that can be saved automatically along with the main buffer for compositing in post
Moonlight added to daylight settings
Last edited by FrankPooleFloating on Sat Nov 30, 2013 5:07 pm, edited 41 times in total.
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nehale
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Posts: 176
Joined: Mon Jun 28, 2010 4:09 pm
Location: Namibia

[4] 3D Displacement

[5] Custom Bokeh
Regards
Nehale

Windows 10 x64 | 2x GTX680 | i7 990X | 24GB
Cinema 4D R17 Studio + 3Ds Max 2017
OctaneRender™ for Cinema 4D 3.01 + OctaneRender® for 3ds max® v3.14
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glimpse
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Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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[6] "make nice picture fast" button!. <important!!! - I want this as fast a possible 'cos no Octane is useless!!! /// obvious joke =D
Last edited by glimpse on Mon Jul 15, 2013 9:06 pm, edited 1 time in total.
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Chris
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Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

[7] Rounded edges
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FoolooF
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Posts: 18
Joined: Sun Mar 11, 2012 8:08 pm

[8] material casts shadows toggle (on/off)
darkline
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Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

good list so far

(9) Lens controls for lights (hotspot, falloff, attenuation)
(10) Catching reflections on matte objects.
(11) Include/Exclude objects for each light.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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j7th
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Posts: 124
Joined: Thu May 20, 2010 7:22 pm

unlimited lights with HDRI
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
MOSFET
Licensed Customer
Posts: 84
Joined: Thu Jun 03, 2010 1:30 am

Goldorak mentioned a few months ago that both Displacement and 3D Motion Blur are definitely on the roadmap:
Displacement is on the roadmap along with full motion blur. There are a number of changes being made to the core rendering framework to support both of these features correctly in Octane. We generally don't go into details on timing for future features until they are basically ready to ship, but you can rest assured this is very much on our radar.
Following those two features, adding support for these 4 open source file formats would really bring Octane to another level (V-Ray, Arnold and Renderman compliant renderers already have or will have a combination of these 4 in the near future):

[13] OpenEXR 2.0 Support [Request Thread]
[14] OpenVDB Support [Request Thread]
[15] OpenSubDiv Support
[16] PTEX Support
...
[17] Pre-emptive 16-bit and 32-bit displacement map file support
[18] Vector Displacements

It was posted elsewhere that Otoy will make a new features announcement at SIGGRAPH (July 21-25), though not necessarily regarding either displacement or motion blur.
Rikk The Gaijin
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Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Great thread, I want ALL of those features! :lol:
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Vanya
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Posts: 161
Joined: Sun May 13, 2012 7:26 am
Location: Cyprus
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[19] render region

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