Living Room First Attempt

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Iksmada
Licensed Customer
Posts: 18
Joined: Sat Mar 30, 2013 11:43 pm

Hi,

This is the first time I've modeled a full room and also my first results with Octane.

All modeled in C4D R14 + Zbrush 4R5

Rendered in Octane C4D BETA 0.59, PMC defaults, HDRI (no sun) no post (apart from 1 small fix)
room_final_CAM2_001.png
octane_room_cam1_final_ae_edit_001.png
room_final_CAM3_001_FIXED_TABLE.png
Thanks for looking! :)
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

The place has potential, the modeling is pretty nice, but the renders are way to dark... About the top floor railings, I would space the vertical metal 'rods' farther away from each other, right now the glass panels are perfect squares and maybe a 2:1 rectangular proportion would look better... and those stairs need a railing too or people will die : )) about carpets being all bumpy, it's nice but make it more subtle. The light fixtures are so bright it's blowing up the pixels, I suggest you lower their intensity and use bloom and glare effects for this.

Well I hope this helps improve your renders, and update it here if you do
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
peterd
Licensed Customer
Posts: 32
Joined: Sat May 29, 2010 6:41 am
Location: Slovenia

I hope you don't mind, I had a go with your image to see what can be squeezed out of it.
Regards
Attachments
room_final_PP.jpg
win7x64|QFx1800|GTX470|Q8200|8GB
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