OctaneRender® for 3ds max® v1.18[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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lixai
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Karba wrote:
lixai wrote:so, max went from being first on new features, to last :(
What features do you mean?
the new 1.20
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

There are no differences between the 1.20 and the 1.18.
The 2D backgound image isn´t part of the 1.20 SDK.
Architectural glas is integrated since 1.12 i think.
The only one which is not in this plugin, is a new deep channel, which is only for error checking.

You can also read the differences between 1.18 and 1.20 here at the bottom of the first post:
http://render.otoy.com/forum/viewtopic.php?f=24&t=33494


face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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suvakas
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Joined: Sun Jun 12, 2011 10:26 am

What about customizable bokeh effect?
Is it implemented in Max plugin? Where can i find it?

Suv
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote:What about customizable bokeh effect?
Is it implemented in Max plugin? Where can i find it?

Suv
That is just one more camera parameter.
Attachments
ApertureEdge.png
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suvakas
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Joined: Sun Jun 12, 2011 10:26 am

Cool. Thanks Karba!
I somehow missed it.

Suv
gueoct
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kevinshane wrote:please , real time camera shift preview in viewport
i already asked for it..... never got a comment, i thought i was the only one missing it
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
gueoct
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suvakas wrote:Cool. Thanks Karba! I somehow missed it.Suv
No wonder! Octane is still missing a proper up-to-date manual !!!
i am tired of spending days in the forum to find features that could be explained in a few words in a manual.

When Octane 1.0 was officially released, it came with a manual (v 2.56) which was
about a year old!!!!


Then, together with v 1.01 a manual update was done (after about one year!)
When i went through it, I realised that there were still many things missing.
and now, version 1.18 comes with manual 1.10.....

Andrey, i am not blaming you! You are doing an outstanding job!
Keeping the manual up to date is something that could be done by an intern


Please, otoy Team, provide someone who supports Andrey with keeping the manual up to date!!!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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nildoe
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I agree about the manual.. :(
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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emihich
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Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

No documentation is becoming Fashionable among the SDK Gurus club,
They just love to watch the Poor users suffering, While they deliver
info with one line on the forums with a contemptuous tone of,
How didn't you know that ?, was published in the version 1,14c topic X etc...
Otoy , get them a human being assistant , allowing them to comunicate with other humans ,
and, more important, make tutorials , Please.
But no worries , Unbiased Rederers are supposed to be easy. :evil:
Last edited by emihich on Tue Jul 16, 2013 5:47 pm, edited 3 times in total.
gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

emihich wrote:No documentation is becoming Fashionable among the SDK Gurus
;-(
emihich wrote:They just love to watch the Poor users suffering, While they deliver
info with one line on the forums with a contemptuous tone of,
How didn't you know that ?, was published in the version 1,14c topic X etc...
No, that´s not true. Andrey is actually very patient with every one of us ignorant fools.
BUT a proper manual would save Andrey a lot of time he has to spend on answering all the stupid questions! Seriously!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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