Hello
I am having some banding problems on these surfaces, first I thought that it was due to a bumpmap tiling, but after changing the bumpmap the lines remained on the same place, so I wonder could it be caused by the surface being completely parallel to the XY plane and the camera perfectly perpendicular?
Or is it a rayepsilon issue?
Thanks
Best regards
Filipe
Banding problem
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Hi Manalokos,
It doesn't look typical of a ray epsilon issue (although i could be wrong!).
I would first double check the deep channel kernel, geometric normals, shading normals, wireframe, interpolated vertex normals etc to see if anything looks off/strange.
Then i would start looking at lighting and materials. The dirt map can do things like this on the intersection of geometry if the sharpness/details setting is too high.
As a last resort i would make sure it's not some kind of reflection causing a lighting pattern on the wall (not likely but if nothing else is to blame, take a look).
hope you get it sorted...
Thanks
Chris
It doesn't look typical of a ray epsilon issue (although i could be wrong!).
I would first double check the deep channel kernel, geometric normals, shading normals, wireframe, interpolated vertex normals etc to see if anything looks off/strange.
Then i would start looking at lighting and materials. The dirt map can do things like this on the intersection of geometry if the sharpness/details setting is too high.
As a last resort i would make sure it's not some kind of reflection causing a lighting pattern on the wall (not likely but if nothing else is to blame, take a look).
hope you get it sorted...
Thanks
Chris
Thanks Fooze
I've tried, there is nothing wrong with the normals.
I also removed the reflections on the wall using only a diffuse material, the banding persists.
Could it be caused by the camera's near clip? I am "photographing" this scene from outsite the room walls and have some 2 meters of nearclip...
It is a difficult case to troubleshoot as to be able to see the artifact I need some 3 hours of rendering...
Best regards
Filipe
I've tried, there is nothing wrong with the normals.
I also removed the reflections on the wall using only a diffuse material, the banding persists.
Could it be caused by the camera's near clip? I am "photographing" this scene from outsite the room walls and have some 2 meters of nearclip...
It is a difficult case to troubleshoot as to be able to see the artifact I need some 3 hours of rendering...
Best regards
Filipe