dificulty about creating materials

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

im having some difficulties about materials here.. one of those, is this:
im trying to make a scene like shadow catcher in octane standalone.. How to show image in the background?.. cant connect some materials/maps.. annyoing.
Could anyone help me? Thanks anyway.
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Rodrigo,

Can we please get more info? Maybe some screenshots of your tests that don't work as you expect?

Thanks
Chris.
JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

put environmental image map to environment map slot from max. Then you can see the background image.
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Jum, thanks a lot! BUt, found out.. when i turn the sun ON it disappears.. octane light is ok, but the sun "removes" the background.
Image
thats a bug or what??

I think i need follow through tutorials ..
Attachments
why sun on off.jpg
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Let me explain better.. i wanna do this.. (i did in mental ray.. but dont know how to do in octane)..
the background as a picture and this ball rendered and the floor as matte shadow (shadow catcher).
Is this possible!??
Attachments
simulation.jpg
JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

Octane sun + environment map working together is not supported. You should use octane light+envrionment map instead of sun+env.map.
Another way, draw a hemishpere and put the panaromic envrionment map on it and add octane sun. So you can get closer effect to sun light + environment image.
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Thanks again. I was suspecting about this. Jum, theres no shadow catcher like feature in this latest version?
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Yes shadow catcher is supported. You find this option on the diffuse material type.
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Thanks Mat, but what about the background? How to render the image in the background? No support for that?
JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

I dont understand clearly what you are trying to do. If i didnt get you wrong, make another scene for background image, use same camera and use standart max renderer for speed. Comp them together.
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