Hi, Where can I find a tutorial for rendering Zbrush stuff with Octane in Cinema 4d??
thanks very much!
zbrush
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help please
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
hi, use goz for switching from zbrush to c4d and then convert the material to octane and tweak the settings 
ciao beppe

ciao beppe
thanks
I have done that but I cant get the same "shape" using the normal maps, with the c4d base render and using the displacement everything is ok but when translating the material to octane the displacement map is lost (I know, its an Octane limitation)... so I cant get the same result.
I have done that but I cant get the same "shape" using the normal maps, with the c4d base render and using the displacement everything is ok but when translating the material to octane the displacement map is lost (I know, its an Octane limitation)... so I cant get the same result.
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
yes that's right. what about geometry displacer modifiersrushes wrote:thanks
I have done that but I cant get the same "shape" using the normal maps, with the c4d base render and using the displacement everything is ok but when translating the material to octane the displacement map is lost (I know, its an Octane limitation)... so I cant get the same result.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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you can use displacement deformer to apply displacement deformation on mesh directly to c4D mesh, then you can see it also in octane render.
you must find the minimal subdivision level for the geometry and use the normal map for the fine details.
if the zbrush mesh is static, another solution is to bake the geometry details of a specific subdivision level with the zbrush plugin "decimator-master", it works very well
ciao beppe
if the zbrush mesh is static, another solution is to bake the geometry details of a specific subdivision level with the zbrush plugin "decimator-master", it works very well

ciao beppe
Im trying that but cannot get the same result. Im using the fat guy that comes with ZB.
I prepared the UV with uvmaster, then create disp and normal... then goZ to c4d, converted materials to octane and put the displacer deformer to the geometry with the disp map. and wrong!
also seems that the normal map comes inverted...
I prepared the UV with uvmaster, then create disp and normal... then goZ to c4d, converted materials to octane and put the displacer deformer to the geometry with the disp map. and wrong!
also seems that the normal map comes inverted...
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com