Tom Dixon Wine Bar

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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

16000 samples
original resolution 2560x2560
rendering time: 12 hours on quad gtx580-680, 6 hours on quad Titan
no fake lights or hdrs, no portals, no hidden windows, real lights only, pure pmc
some grainy areas reduced in PS with NIK

sorry, no available displacement

Regards
Attachments
wine_cam09_tiny.jpg
wine_cam07_tiny.jpg
wine_cam06_tiny.jpg
wine_cam04_tiny.jpg
wine_cam03_tiny.jpg
wine_cam01walk_tiny.jpg
Last edited by gabrielefx on Tue Jul 02, 2013 12:11 pm, edited 2 times in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Seekerfinder
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Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

They're brilliant. Only thing is that stone texture corners. Rounded corners should help here but ideally you need to bake those textures to geometry I guess.
BTW where did you get that nice stone texture?

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

thanks,
textures comes from various sources. Bricks from cgtextures.

Regarding baking high res bump map in Max is a nightmare. I did a lot of tests and my gpus need 3,4GB to render this scene with displacement enabled.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Jaroff
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Location: Poland
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As always gabielfx - great work. But I think - bar wood or laminate, is to plastic, too clean. From the other side - this may be plastic :), or some wood, and exactly looks like that in reality.

Best regards.
Pozdrawiam.
Sorry for my English :) Xnote p370em ( clevo) 32GB, 2xGTX670MX
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Tugpsx
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Location: Chicago, IL
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Wow you do such great work thanks for sharing
Win 11 64GB | NVIDIA RTX3060 12GB
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