16000 samples
original resolution 2560x2560
rendering time: 12 hours on quad gtx580-680, 6 hours on quad Titan
no fake lights or hdrs, no portals, no hidden windows, real lights only, pure pmc
some grainy areas reduced in PS with NIK
sorry, no available displacement
Regards
Tom Dixon Wine Bar
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Last edited by gabrielefx on Tue Jul 02, 2013 12:11 pm, edited 2 times in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
They're brilliant. Only thing is that stone texture corners. Rounded corners should help here but ideally you need to bake those textures to geometry I guess.
BTW where did you get that nice stone texture?
Seeker
BTW where did you get that nice stone texture?
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
thanks,
textures comes from various sources. Bricks from cgtextures.
Regarding baking high res bump map in Max is a nightmare. I did a lot of tests and my gpus need 3,4GB to render this scene with displacement enabled.
textures comes from various sources. Bricks from cgtextures.
Regarding baking high res bump map in Max is a nightmare. I did a lot of tests and my gpus need 3,4GB to render this scene with displacement enabled.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
As always gabielfx - great work. But I think - bar wood or laminate, is to plastic, too clean. From the other side - this may be plastic
, or some wood, and exactly looks like that in reality.
Best regards.
Pozdrawiam.

Best regards.
Pozdrawiam.
Wow you do such great work thanks for sharing
Win 11 64GB | NVIDIA RTX3060 12GB