
I have a real-time character that has a wetmap applied to it's face, so I want to use a grayscale texture into the Index to determine where is more reflective because of the wetness, but the Index node does not allow me to put a texture. I can do it in the specular node, but it's not enough, as human skin and water obviously don't have the same IOR.
What can I do?
Roeland?
abstax?
anyone?