Noob question here.. sorry.
I am rendering a laptop and can't work out how to make the screen look 'Bright' it doesn't need to throw light on anything necessarily just look 'brighter' than everything else.
I have a .PSD of a screen capture that I have tried to place in the 'Emission' channel but no joy. It works in the diffuse channel but doesn't look 'backlit' any help hugely welcome
Cheers!
Poke
luminance channel bafflage...
Moderators: ChrisHekman, aoktar
Hi Poke,pokeit wrote:Noob question here.. sorry.
I am rendering a laptop and can't work out how to make the screen look 'Bright' it doesn't need to throw light on anything necessarily just look 'brighter' than everything else.
I have a .PSD of a screen capture that I have tried to place in the 'Emission' channel but no joy. It works in the diffuse channel but doesn't look 'backlit' any help hugely welcome
Cheers!
Poke
you need to load the psd into the emission channel by first using texture emission from the C4Doctane tab there. Then go into the texture emission and load your psd into "efficiency or texture" tab. You may need very little power like 0.1 or 0.2 to just make it a bit brigther and "fake" the backlighting.
Hope that helps,
Greetings,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
By the way ChrisViz are you a Beta tester or am I way behind on my C4D plugin version?
The newest one I'm offered on the website is 0.5.0 and you seem to have 0.6.9 or summink
The newest one I'm offered on the website is 0.5.0 and you seem to have 0.6.9 or summink

2xI7 3930K 3.2ghz/32gig/Win10ultsp1 1xI7 6950X @4.0ghz 2x Titans 1x 780ti 3x 980ti
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
Hi Pokeit,
I am not a actual choosen beta tester, but I use the plugin a lot and did animation tests with every versions the last few weeks and reported my problems to aoktar, so it feels like a bit of beta testing, yes.
You can download the last version from several threads,
actual is 0.6.9b with SDK 1.18... get it here:
http://render.otoy.com/forum/viewtopic.php?f=30&t=33493
This version is very stable for me now, not rock solid, but quite usable for my work without headaches. Use the dlls in the non-fast directories, these are more stable.
The dll in the fast directory gives you more speed with the full scene update process (about 25% faster for me), but has some more stability issues for animation renderings with full scene update.
Next version maybe with SDK 1.20, that should be even more stable...
Greets,
ChrisVis
I am not a actual choosen beta tester, but I use the plugin a lot and did animation tests with every versions the last few weeks and reported my problems to aoktar, so it feels like a bit of beta testing, yes.
You can download the last version from several threads,
actual is 0.6.9b with SDK 1.18... get it here:
http://render.otoy.com/forum/viewtopic.php?f=30&t=33493
This version is very stable for me now, not rock solid, but quite usable for my work without headaches. Use the dlls in the non-fast directories, these are more stable.
The dll in the fast directory gives you more speed with the full scene update process (about 25% faster for me), but has some more stability issues for animation renderings with full scene update.
Next version maybe with SDK 1.20, that should be even more stable...
Greets,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled