death star

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Zargon
OctaneRender Team
Posts: 44
Joined: Wed Jul 18, 2012 9:14 pm

Death Star Xwing and tie fighters modeled in lightwave rendered with Octane for lightwave plugin.
Path tracing 6000 samples small color adjustments in Light room.
Attachments
Deathstar2.jpg
Deathstar1.jpg
Escelce
Licensed Customer
Posts: 22
Joined: Thu Jun 06, 2013 11:51 am

Oh that's very cool. Great work.
ChrisVis
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Joined: Mon May 14, 2012 1:53 am
Location: Germany

Wow! :o

Excellent work, especially the second image!
That reminds me on the star wars film. Would be awesome to see this scene in motion... with some DOV and fog and little particles added that would be a good reference of octane for big movie sci-fi productions. ;)

For the first image: Is the earth and the galaxy in the background modeled as well or "just" a background image?
And may I ask how you did achieve the laser beam in the second image? A deformed cylinder with light emitting material or do you have another way to achieve it?

One technical thing I noticed here and in some of my own works so far: Light sources seem to produce aliasing artifacts (Laser beam). I also see this with the C4D plugin. I know, that with the beta octane standalone last year I did not get any aliasing problems.
What filter settings did you use? Below 1.2?

Thanx,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
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juanjgon
Octane Plugin Developer
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Great work, congrats !!!

-Juanjo
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Zargon
OctaneRender Team
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Joined: Wed Jul 18, 2012 9:14 pm

Hi ChrisVis:
I painted the backgrounds for both images in photoshop. The laser beam is a cylinder type shape with a defuse material and texture emission.
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pixelrush
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Very good indeed. Makes our Octane test scene look a tad dull in comparison. Time for a revamp I think. I volunteer you to do that. :lol:
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Octane v1.55
ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Zargon wrote:Hi ChrisVis:
I painted the backgrounds for both images in photoshop. The laser beam is a cylinder type shape with a defuse material and texture emission.
Hey zargon,

thanks for you insights... I guessed you did it that way. For the Laser Beam I have made it the same way for a project I am working on. Just was curious if there is a better way, especially when animating a laser beam.

Anybody else experienced these aliasing artifacts with texture emission materials, too?
It only seems to happen when light emitters are directly seen in the picture.
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
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