scene rendered in 3DS max with Octane:
see more renders at: http://www.sowl.com/2013/06/thinking-3d ... n-concept/
Thinking Wire Man
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com

I would try to render it at a higher resolution to make the highlights on the metal less pixelated (then reduce size to the desired level. This is a very common step for professionals trying to get the best quality image). Also, maybe add a little caustics blur in the kernel options (this may not do anything, but check it out) for the same reason.
Last, try to enable post processing to add bloom, this will really make those highlight on the metal look realistic.
Other than that, good use of DOF, simple scene but looks pretty cool
Last, try to enable post processing to add bloom, this will really make those highlight on the metal look realistic.
Other than that, good use of DOF, simple scene but looks pretty cool

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