Fog Material/Capability

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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UnCommonGrafx
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Can we do the fog that others talk about?

How might we go about that? I want to say I've looked at it but don't grok it.
Juanjo, would you have an example scene of this?
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juanjgon
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UnCommonGrafx wrote:Can we do the fog that others talk about?

How might we go about that? I want to say I've looked at it but don't grok it.
Juanjo, would you have an example scene of this?
I think that there is no problem about render fog like other users can get in the Standalone or in the other plugins, but I never try it.

-Juanjo
UnCommonGrafx
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Please do.
I don't seem to be able to get the "god-rays" through text that they showed inside a fogball.
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UnCommonGrafx
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Apologies, Juanjo,
Here's a scene:
Attachments
Fogball-NoRays.rar
Has the settings but no rays. Thanks.
(11.12 KiB) Downloaded 314 times
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
UnCommonGrafx
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How about that fog scene... am I setting it up wrong or do we not have that capability?
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juanjgon
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Sorry, I forgot this thread :oops: ... I am going to test your scene ASAP.

-Juanjo
UnCommonGrafx
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umm... ok.
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UnCommonGrafx
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How goes this?
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juanjgon
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Really this is something hard to setup ... this is the best I get after few tests. I think that both camera and light source must be outside of the fog sphere.

-Juanjo
Attachments
Fogball.rar
(10.6 KiB) Downloaded 296 times
fog.jpg
UnCommonGrafx
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Ah...
I only thought the camera needed to be.
Ok, will go back to playing with it.
Most appreciate your time sussing this out. (Americanisim: sussing/to suss = discovering/discussing a problem/situation which leads to its solution. My definition.)
Robert
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