Lips still struggling

Poser (Integrated Plugin developed by Paul Kinnane)

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bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

I have tried a bunch of diff bump maps, settings, modles etc... I can never seem to get lips to look glossy/wet.

Can someone guide me or advise me on what i may be doing wrong with these settings?

http://erotic3dx.com/set/misc/1.png

thanks for any help.
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
Erick
Licensed Customer
Posts: 249
Joined: Thu Sep 13, 2012 9:40 am

You are multiplying the specular map with a pretty dark RGBSpectrum, so perhaps setting it more to the brighter side (2xx/2xx/2xx) would give the lips a brighter specularity.
I have not use a specular map yet, always have specularity controlled by the value of the floattexture.
bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

thanks Eric, ill give that a go, try using float for spec and adjust a bit.
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

specular is meant for transparent materials like water, glass and the like, so I think mixing a skin material with it isn't working very good.
take a glossy node instead. for a "glossy" look reduce bump strength and roughness, for a "wet" look add a good deal bump but again keep the roughtness very low.
Attachments
glipsmat.jpg
GlossyLips.jpg
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

yea i think im moving teh right settings but cant get this right for some reason. here is the setting with the render, 5000 passes

http://erotic3dx.com/set/misc/2.jpg
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

you have a very low specular setting (dark gray). try a higher value (white) or a floatexture value of 0.7 to 1.0 if you don't use a specularity map.
your index value is much too high, too, for a glossy look try values of -0.5 to +1.8
also the environment plays an important role. you need lights, that are reflected on the lips to bring out the glossiness. I'd expect a single HDR environment might result in a very faint, almost not noticeable effect (what actually might comply with reality :)) .
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
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