I want to correct my earlier post. I noticed that there were no other complaints about 1.13 failing with Forest Pack Pro. So, I reinstalled and everything is working great! With the multi-threaded use of my 6 core (12 core with hyperthreading), my animation frames have been cut in half.. from over 2 min to a little over 1 min.
Thanks for the good work!
I am curious what the road map looks like for other new features/improvements?
Brian
Multi-threading is Great!
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- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
Hello! The multi threading that I am referring to is regarding the CPU. In an animation, voxelization occurs between each frame. CPU affects the speed of this. Karba enabled Octane to use all the available CPU cores for voxelization. I imagine you are already using all of your processor multi-threading right now.Please BKEicholtz.
How did you enabled Multi-threading ? , Where are the settings to tweak ?
I use a Geforce GTX 560 ti.
if Any tutorial or tip , please send me a link.
I am afraid that you would only have a small benefit if you used a faster processor. I get the impression that your single graphics card is a bigger part of your bottleneck.
Check out this link:
http://render.otoy.com/forum/viewtopic.php?f=25&t=2422
I doubt that you are having the same problem as this individual was having.
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans